<?xml version="1.0"?>

<character>
	<civid>24</civid>
	<cityname>!norse_max_gear</cityname>
	<xp>0</xp>
	<currentage>4</currentage>
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L40_A</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L40_B</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L30_B</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L05_A</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L10_B</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L30_A</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L40_A</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgBarracks1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitSpearman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechSpearman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitThrowingAxeman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechThrowingAxeman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitAxeman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechAxeman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitBerserker1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechBerserker_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitUlfhednar1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechUlfhednar_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechBarracksUpgrade3</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgArcheryRange1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitSkirmisher1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechSkirmisher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitBowman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechArcheryUpgrade3</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgStables1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitRaider1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechRaider_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitHorseman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechHorseman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechStablesUpgrade3</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgFortress1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitRam1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechRam_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitStoneThrower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechStoneThrower_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgStorehouse1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgDock1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat3</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitLongship1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechLongship_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitMerchantTransport1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitFireship1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechFireShip_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgHouse1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgMarket1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute2</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgTownCenter1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitVillager1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechLoom1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTownWatch1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgWonder1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgArmory1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgGreatHall1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitSeer1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechSeer1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitChief1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechChief1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitBard1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechBard1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgWatchPost1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitWarDog1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechWarDog_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitScout1</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_UnitScout2</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgGuardTower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
		<tech status="Active" persistentcitystatus="Active">No_Ct_BldgWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseTechBurningPitch1</tech>
		<tech status="Active" persistentcitystatus="Active">NorseCapStartCiv</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">NorseCapAge4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable"></tech>
	</activetechs>
	<protounits>
		<protounit>No_Civ_Villager</protounit>
		<protounit>No_Civ_FishingBoat</protounit>
		<protounit>No_Civ_UtilityBoat</protounit>
		<protounit>No_Civ_Caravan</protounit>
		<protounit>No_Inf_Spearman</protounit>
		<protounit>No_Inf_ThrowingAxeman</protounit>
		<protounit>No_Arc_Skirmisher</protounit>
		<protounit>No_Cav_Raider</protounit>
		<protounit>No_Cav_WarDog</protounit>
		<protounit>No_Shp_Longship</protounit>
		<protounit>No_Bldg_TownCenter</protounit>
		<protounit>No_Bldg_StoreHouse</protounit>
		<protounit>No_Bldg_LookoutTower</protounit>
		<protounit>No_Bldg_House</protounit>
		<protounit>No_Bldg_Barracks</protounit>
		<protounit>No_Bldg_Farm</protounit>
		<protounit>No_Bldg_Dock</protounit>
		<protounit>No_Bldg_ArcheryRange</protounit>
		<protounit>No_Bldg_GuardTower</protounit>
		<protounit>No_Bldg_Armory</protounit>
		<protounit>No_Bldg_Stables</protounit>
		<protounit>No_Bldg_Market</protounit>
		<protounit>No_Inf_Axeman</protounit>
		<protounit>No_Inf_Berserker</protounit>
		<protounit>No_Arc_Bowman</protounit>
		<protounit>No_Cav_Horseman</protounit>
		<protounit>No_Shp_FireShip</protounit>
		<protounit>No_Spc_Bard</protounit>
		<protounit>No_Spc_Seer</protounit>
		<protounit>No_Sie_Ram</protounit>
		<protounit>No_Bldg_Fortress</protounit>
		<protounit>No_Bldg_GreatHall</protounit>
		<protounit>No_Inf_Ulfhednar</protounit>
		<protounit>No_Inf_Chief</protounit>
		<protounit>No_Sie_Palintonon</protounit>
	</protounits>
	<traits>
		<trait used="true" level="43" seed="0" protounit="No_Civ_UtilityBoat">Gear_Boat_L002</trait>
		<trait used="true" level="43" seed="0" protounit="No_Inf_Berserker">Shield1H_L003</trait>
		<trait used="true" level="43" seed="0" protounit="No_Sie_Ram">Gear_Siege_L001</trait>
		<trait used="true" level="43" seed="0" protounit="No_Shp_Longship">ArrowOH_L001</trait>
		<trait used="true" level="43" seed="0" protounit="No_Bldg_LookoutTower">Gear_Bldg_L003</trait>
		<trait used="true" level="43" seed="0" protounit="Unknown">ArmorBldg_R008</trait>
		<trait used="true" level="43" seed="0" protounit="Unknown">Gear_Bldg_E002</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_Villager">Tools_DHOC</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_Villager">Gear_Vill_NBW</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_FishingBoat">FishingNet1H_NOTS</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_FishingBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_UtilityBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_Caravan">Gear_Vill_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Sie_Palintonon">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_Caravan">Merchant2H_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Scout1">Sword1H_R004_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Scout1">ArmorClth_LM02_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Scout2">ArmorClth_LM02_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Scout1">SE2020_Scout1H</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Scout2">SE2020_Scout1H</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Scout2">Bow1H_UASB</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Scout2">Arrows_XSBA</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Bowman">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_GuardTower">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Fortress">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Skirmisher">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Axeman">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Skirmisher">Javelin2H_Winter2020</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Bowman">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Berserker">Axe2H_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Axeman">Axe2H_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Chief">Axe2H_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_ThrowingAxeman">Axe2H_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Skirmisher">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Axeman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Axeman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Berserker">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Ulfhednar">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Bowman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_Raider">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_Horseman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_ThrowingAxeman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_WarDog">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_FishingBoat">SE2022_Gear_Boat</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Spearman">SE2022_Gear</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Axeman">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Sie_Palintonon">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Berserker">ArmorClth_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Ulfhednar">ArmorClth_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Ulfhednar">Spear1H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_WarDog">Spear2H_Winter2020</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_Horseman">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Spearman">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_GuardTower">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Bowman">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Shp_Longship">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_Raider">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_Horseman">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Chief">Gear_IceKing_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Chief">SE2019_ArmorMed</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Spc_Seer">Staff2H_ASGS</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Sie_Ram">SE2020_RamHead2H</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Sie_Palintonon">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Spc_Bard">Staff2H_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Shp_Longship">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Shp_FireShip">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Shp_Longship">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Shp_FireShip">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Shp_FireShip">FireThrower2H_Halloween2022</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_WarDog">ArmorClth_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_TownCenter">Bows1H_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_TownCenter">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Dock">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Barracks">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Market">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Armory">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_ArcheryRange">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Stables">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_GreatHall">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_TownCenter">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Dock">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Barracks">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Market">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Armory">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Stables">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_GreatHall">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Wonder">ArmorBldg_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_GuardTower">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Fortress">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_House">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Farm">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_StoreHouse">SE2019_Gear_Bldg</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Farm">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="No_Bldg_Wonder">Gear_Bldg_L002</trait>
		<trait used="true" level="43" seed="0" protounit="No_Bldg_Fortress">Gear_Bldg_L001</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_GuardTower">Gear_Bldg_Winter2021</trait>
		<trait used="true" level="1" seed="0" protounit="No_Inf_Berserker">VanityWeapon1H_023</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_Raider">Sword1H_Winter2023</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Cav_Raider">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Sie_Ram">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_Caravan">ArmorClth_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Civ_Villager">ArmorClth_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Spc_Bard">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Spc_Seer">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Spc_Bard">ArmorClth_SBV</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Spc_Seer">ArmorClth_SBV</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_House">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_Fortress">Bows1H_BOTMH_CE</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_Spearman">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_StoreHouse">ArmorBldg_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Bldg_TownCenter">ArrowOH_SSA</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Arc_Skirmisher">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="-1" protounit="No_Inf_ThrowingAxeman">ArmorCloth_DHVR</trait>
	</traits>
	<inventories>
		<inventory name="My Inventory 1" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="VanityHelm_001" itempos="0" count="3" index="28239" secret="true" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="VanityHelm_BlackCat" itempos="1" count="3" index="19041" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Material" id="SE_EssenceOfRa" itempos="2" count="3" index="6901" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Consumable" id="ConsumableScout_C" itempos="3" count="3" index="30990" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="FishingNet1H_L001" itempos="4" count="1" index="30661" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_E006" itempos="5" count="1" index="3576" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_E006" itempos="6" count="1" index="25540" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorCloth_TOTC" itempos="7" count="1" index="6756" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Merchant2H_E003" itempos="8" count="1" index="17584" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Sword1H_E007" itempos="9" count="1" index="23247" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L003" itempos="10" count="1" index="14583" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L003" itempos="11" count="1" index="26851" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Scout1H_R005" itempos="12" count="1" index="699" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Scout1H_R005" itempos="13" count="1" index="30267" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bow1H_U201" itempos="14" count="1" index="8073" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_L001" itempos="15" count="1" index="25132" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_L001" itempos="16" count="1" index="13000" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Arrows_Winter2022" itempos="17" count="1" index="26223" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_L001" itempos="18" count="1" index="2171" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_L001" itempos="19" count="1" index="22641" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="20" count="1" index="32282" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="21" count="1" index="17511" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="22" count="1" index="21308" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Javalin2H_L401" itempos="23" count="1" index="29892" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 2" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="0" count="1" index="23851" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="1" count="1" index="15164" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Axe2H_L401" itempos="2" count="1" index="23746" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Axe2H_L401" itempos="3" count="1" index="20558" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Axe2H_L401" itempos="4" count="1" index="6903" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Axe2H_L401" itempos="5" count="1" index="30501" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="6" count="1" index="7620" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_E005" itempos="7" count="1" index="31963" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_E005" itempos="8" count="1" index="171" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="9" count="1" index="7482" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="10" count="1" index="19729" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="11" count="1" index="5977" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBldg_E002" itempos="12" count="1" index="28009" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBldg_E005" itempos="13" count="1" index="13795" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Bldg_E001" itempos="14" count="1" index="13902" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBldg_E005" itempos="15" count="1" index="9443" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Bldg_E002" itempos="16" count="1" index="5327" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Bldg_LC01" itempos="17" count="1" index="15996" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Bldg_L002" itempos="18" count="1" index="11391" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Sword1H_E007" itempos="19" count="1" index="41" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="SE2019_Shield1H" itempos="20" count="1" index="18467" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_TMB" itempos="21" count="1" index="26500" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L003" itempos="22" count="1" index="15724" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Consumable" id="ConsumableHalloweenBosses_L" itempos="23" count="20" index="25413" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="26576"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 3" numslots="4" numrows="1" active="true">
			<inventoryitem type="Trait" id="Gear_Prst_L001" itempos="0" count="1" index="2475" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Prst_L001" itempos="1" count="1" index="16281" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_LM02_Moes" itempos="3" count="1" index="4462" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
		</inventory>
	</inventories>
	<vanityitems>
		<vanityitem name="VanityWeapon1H_023" owned="1" applied="1"></vanityitem>
	</vanityitems>
	<availableadvisors>
		<advisor>Atilius_U_IV</advisor>
		<advisor>Bahram_E_IV</advisor>
		<advisor>Cassivellaunos_E_III</advisor>
	</availableadvisors>
	<assignedadvisors>
		<advisor>Cassivellaunos_E_III</advisor>
		<advisor>Bahram_E_IV</advisor>
	</assignedadvisors>
	<questinstances>
		<questinstance id="102001" status="InProgress" active="false">
			<objective type="And" id="0">
				<objective type="Or" id="1">
					<objective type="Dummy" id="2">
						<status>0</status>
					</objective>
					<objective type="Dummy" id="3">
						<status>0</status>
					</objective>
				</objective>
			</objective>
			<giveregion>15</giveregion>
			<returnregion>15</returnregion>
			<scale>-2147483648</scale>
		</questinstance>
	</questinstances>
	<currentregion>-1</currentregion>
</character>