﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
	<FileName>Norse</FileName>
	<CivId>24</CivId>
	<name>Norse</name>
	<level>40</level>
	<xp>345600</xp>
	<skillpoints>0</skillpoints>
	<currentage>4</currentage>
	<activetechs>
<!--Milestones-->
	<!-- Greek milestones (Field Rations)-->
	<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
  
  	<!-- Bayptian milestone (Prosperity)-->
  	<tech status="Active" persistentcitystatus="Active">C02_L40_A</tech>	

  	<!-- Celtic milestone (Huntsmen)-->
  	<tech status="Active" persistentcitystatus="Active">C03_L20_A</tech>

  	<!-- Persian milestone (Munitions )-->
  	<tech status="Active" persistentcitystatus="Active">C04_L40_B</tech>

  	<!-- Babylonian milestone (Stalwart Ranks)-->
  	<tech status="Active" persistentcitystatus="Active">C06_L30_B</tech>

  	<!-- Norse milestone (Parry)-->
  	<tech status="Active" persistentcitystatus="Active">C07_L05_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C07_L10_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C07_L20_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C07_L30_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C07_L40_A</tech>
<!--Unit and Tech unlocks -->
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgBarracks1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitSpearman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechSpearman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitThrowingAxeman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechThrowingAxeman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitAxeman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechAxeman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitBerserker1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBerserker_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitUlfhednar1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechUlfhednar_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBarracksUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBarracksUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBarracksUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgArcheryRange1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitSkirmisher1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechSkirmisher_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitBowman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBowman_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechArcheryUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechArcheryUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechArcheryUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgStables1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitRaider1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechRaider_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitHorseman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechHorseman_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStablesUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStablesUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStablesUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgFortress1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitRam1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechRam_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitStoneThrower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechStoneThrower_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgStorehouse1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgDock1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitLongship1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechLongship_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitMerchantTransport1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitFireship1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechFireShip_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgHouse1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgMarket1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgTownCenter1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitVillager1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgWonder1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgArmory1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgGreatHall1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitSeer1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechSeer1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitChief1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechChief1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitBard1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBard1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgWatchPost1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitWarDog1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechWarDog_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitScout1</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_UnitScout2</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgGuardTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
		<tech persistentcitystatus="Active" status="Active">No_Ct_BldgWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseTechBurningPitch1</tech>
		<tech persistentcitystatus="Active" status="Active">NorseCapStartCiv</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseCapAge2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseCapAge3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">NorseCapAge4</tech>
	</activetechs>
	<protounits>
		// NORSE CORE:
		<protounit>No_Civ_Villager</protounit>
		<protounit>No_Civ_FishingBoat</protounit>
		<protounit>No_Civ_UtilityBoat</protounit>
		<protounit>No_Civ_Caravan</protounit>
		<protounit>No_Inf_Spearman</protounit>
		<protounit>No_Inf_ThrowingAxeman</protounit>
		<protounit>No_Arc_Skirmisher</protounit>
		<protounit>No_Cav_Raider</protounit>
		<protounit>No_Cav_WarDog</protounit>
		<protounit>No_Shp_Longship</protounit>
		<protounit>No_Bldg_TownCenter</protounit>
		<protounit>No_Bldg_StoreHouse</protounit>
		<protounit>No_Bldg_LookoutTower</protounit>
		<protounit>No_Bldg_House</protounit>
		<protounit>No_Bldg_Barracks</protounit>
		<protounit>No_Bldg_Farm</protounit>
		<protounit>No_Bldg_Dock</protounit>
		<protounit>No_Bldg_ArcheryRange</protounit>
		<protounit>No_Bldg_GuardTower</protounit>
		<protounit>No_Bldg_Armory</protounit>
		<protounit>No_Bldg_Stables</protounit>
		<protounit>No_Bldg_Market</protounit>
		<protounit>No_Inf_Axeman</protounit>
		<protounit>No_Inf_Berserker</protounit>
		<protounit>No_Arc_Bowman</protounit>
		<protounit>No_Cav_Horseman</protounit>
		<protounit>No_Shp_Fireship</protounit>
		<protounit>No_Spc_Bard</protounit>
		<protounit>No_Spc_Seer</protounit>
		<protounit>No_Sie_Ram</protounit>
		<protounit>No_Bldg_Fortress</protounit>
		<protounit>No_Bldg_GreatHall</protounit>
		<protounit>No_Inf_Ulfhednar</protounit>
		<protounit>No_Inf_Chief</protounit>
		<protounit>No_Sie_Palintonon</protounit>
	</protounits>
	<traits>
<!-- Civilians -->
		<trait used="true" level="43" protounit="No_Civ_Villager">Tool1H_LC01</trait>
		<trait used="true" level="43" protounit="No_Civ_Villager">ArmorClth_L003</trait>
		<trait used="true" level="43" protounit="No_Civ_Villager">Gear_Vill_E102</trait>
		<trait used="true" level="43" protounit="No_Civ_Caravan">Merchant2H_E003</trait>
		<trait used="true" level="43" protounit="No_Civ_Caravan">ArmorClth_L003</trait>
		<trait used="true" level="43" protounit="No_Civ_Caravan">Gear_Vill_L001</trait>
		<trait used="true" level="43" protounit="No_Civ_FishingBoat">FishingNet1H_L001</trait>
		<trait used="true" level="43" protounit="No_Civ_FishingBoat">ArrowOH_L001</trait>
		<trait used="true" level="43" protounit="No_Civ_FishingBoat">ArmorPlt_E006</trait>
		<trait used="true" level="43" protounit="No_Civ_FishingBoat">Gear_Boat_L001</trait>
		<trait used="true" level="43" protounit="No_Civ_UtilityBoat">Merchant2H_E003</trait>
		<trait used="true" level="43" protounit="No_Civ_UtilityBoat">ArrowOH_L002</trait>
		<trait used="true" level="43" protounit="No_Civ_UtilityBoat">ArmorPlt_E006</trait>
		<trait used="true" level="43" protounit="No_Civ_UtilityBoat">Gear_Boat_L002</trait>
<!-- Army units -->
		<trait used="true" level="43" protounit="No_Inf_Scout1">Sword1H_E007</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout1">ArmorClth_L003</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout1">Scout1H_R005</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout2">Bow1H_U201</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout2">ArrowOH_L001</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout2">ArmorClth_L003</trait>
		<trait used="true" level="43" protounit="No_Inf_Scout2">Scout1H_R005</trait>
		<trait used="true" level="43" protounit="No_Inf_Spearman">Spear2H_EC01</trait>
		<trait used="true" level="43" protounit="No_Inf_Spearman">ArmorClth_L001</trait>
		<trait used="true" level="43" protounit="No_Inf_Spearman">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Inf_ThrowingAxeman">Axe2H_L401</trait>
		<trait used="true" level="43" protounit="No_Inf_ThrowingAxeman">ArmorClth_L001</trait>
		<trait used="true" level="43" protounit="No_Inf_ThrowingAxeman">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">Axe2H_L401</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">Shield1H_L003</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">ArmorMed_E007</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Inf_Axeman">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Inf_Berserker">Axe2H_L401</trait>
		<trait used="true" level="43" protounit="No_Inf_Berserker">Shield1H_L003</trait>
		<trait used="true" level="43" protounit="No_Inf_Berserker">ArmorClth_L001</trait>
		<trait used="true" level="43" protounit="No_Inf_Berserker">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Inf_Ulfhednar">Spear1H_L001</trait>
		<trait used="true" level="43" protounit="No_Inf_Ulfhednar">ArmorClth_L001</trait>
		<trait used="true" level="43" protounit="No_Inf_Ulfhednar">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Inf_Chief">Axe2H_L401</trait>
		<trait used="true" level="43" protounit="No_Inf_Chief">ArmorMed_E007</trait>
		<trait used="true" level="43" protounit="No_Inf_Chief">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Arc_Skirmisher">Javalin2H_L401</trait>
		<trait used="true" level="43" protounit="No_Arc_Skirmisher">Shield1H_L003</trait>
		<trait used="true" level="43" protounit="No_Arc_Skirmisher">ArmorClth_L001</trait>
		<trait used="true" level="43" protounit="No_Arc_Skirmisher">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Arc_Bowman">Bow1H_L002</trait>
		<trait used="true" level="43" protounit="No_Arc_Bowman">ArrowOH_L001</trait>
		<trait used="true" level="43" protounit="No_Arc_Bowman">ArmorClth_L001</trait>
		<trait used="true" level="43" protounit="No_Arc_Bowman">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Cav_Raider">Sword1H_L002</trait>
		<trait used="true" level="43" protounit="No_Cav_Raider">Shield1H_L003</trait>
		<trait used="true" level="43" protounit="No_Cav_Raider">ArmorLgt_E005</trait>
		<trait used="true" level="43" protounit="No_Cav_Raider">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Cav_Horseman">Spear2H_EC01</trait>
		<trait used="true" level="43" protounit="No_Cav_Horseman">ArmorLgt_L002</trait>
		<trait used="true" level="43" protounit="No_Cav_Horseman">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Cav_WarDog">Spear2H_EC01</trait>
		<trait used="true" level="43" protounit="No_Cav_WarDog">ArmorClth_L001</trait>
		<trait used="true" level="43" protounit="No_Cav_WarDog">Gear_E006</trait>
		<trait used="true" level="43" protounit="No_Sie_Ram">RamHead2H_L001</trait>
		<trait used="true" level="43" protounit="No_Sie_Ram">ArmorMed_E007</trait>
		<trait used="true" level="43" protounit="No_Sie_Ram">Gear_Siege_L001</trait>
		<trait used="true" level="43" protounit="No_Sie_Palintonon">Ballista2H_E003</trait>
		<trait used="true" level="43" protounit="No_Sie_Palintonon">ArmorMed_E007</trait>
		<trait used="true" level="43" protounit="No_Sie_Palintonon">Gear_Siege_E005</trait>
		<trait used="true" level="43" protounit="No_Spc_Seer">Staff2H_E007</trait>
		<trait used="true" level="43" protounit="No_Spc_Seer">ArmorClth_E005</trait>
		<trait used="true" level="43" protounit="No_Spc_Seer">Gear_Prst_L001</trait>
		<trait used="true" level="43" protounit="No_Spc_Bard">Staff2H_E007</trait>
		<trait used="true" level="43" protounit="No_Spc_Bard">ArmorClth_E005</trait>
		<trait used="true" level="43" protounit="No_Spc_Bard">Gear_Prst_L001</trait>
<!-- Naval Units -->
		<trait used="true" level="43" protounit="No_Shp_Longship">Bow1H_L002</trait>
		<trait used="true" level="43" protounit="No_Shp_Longship">ArrowOH_L001</trait>
		<trait used="true" level="43" protounit="No_Shp_Longship">ArmorPlt_E007</trait>
		<trait used="true" level="43" protounit="No_Shp_Longship">Gear_Boat_E005</trait>
		<trait used="true" level="43" protounit="No_Shp_FireShip">FireThrower2H_E005</trait>
		<trait used="true" level="43" protounit="No_Shp_FireShip">ArmorPlt_L002</trait>
		<trait used="true" level="43" protounit="No_Shp_FireShip">Gear_Boat_L002</trait>
<!-- Buildings: General -->
		<trait used="true" level="43" protounit="No_Bldg_Armory">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_Armory">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_ArcheryRange">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_ArcheryRange">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Barracks">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_Barracks">Gear_Bldg_E001</trait>
		<trait used="true" level="43" protounit="No_Bldg_Dock">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_Dock">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Farm">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_Farm">Gear_Bldg_L002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Fortress">Bow1H_L002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Fortress">ArrowOH_L001</trait>
		<trait used="true" level="43" protounit="No_Bldg_Fortress">ArmorBldg_E005</trait>
		<trait used="true" level="43" protounit="No_Bldg_Fortress">Gear_Bldg_LC01</trait>
		<trait used="true" level="43" protounit="No_Bldg_GuardTower">Bow1H_L002</trait>
		<trait used="true" level="43" protounit="No_Bldg_GuardTower">ArrowOH_L001</trait>
		<trait used="true" level="43" protounit="No_Bldg_GuardTower">ArmorBldg_E005</trait>
		<trait used="true" level="43" protounit="No_Bldg_GuardTower">Gear_Bldg_LC01</trait>
		<trait used="true" level="43" protounit="No_Bldg_House">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_House">Gear_Bldg_L002</trait>
		<trait used="true" level="43" protounit="No_Bldg_LookoutTower">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_LookoutTower">Gear_Bldg_L003</trait>
		<trait used="true" level="43" protounit="No_Bldg_Market">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_Market">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_SiegeWorkshop">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_SiegeWorkshop">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Stables">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_Stables">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Storehouse">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_Storehouse">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_TownCenter">Bow1H_L002</trait>
		<trait used="true" level="43" protounit="No_Bldg_TownCenter">ArrowOH_L001</trait>
		<trait used="true" level="43" protounit="No_Bldg_TownCenter">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_TownCenter">Gear_Bldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Wonder">ArmorBldg_E002</trait>
		<trait used="true" level="43" protounit="No_Bldg_Wonder">Gear_Bldg_L001</trait>
<!-- Buildings: Unique -->
		<trait used="true" level="43" protounit="No_Bldg_GreatHall">ArmorBldg_R008</trait>
		<trait used="true" level="43" protounit="No_Bldg_GreatHall">Gear_Bldg_E002</trait>
  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>