﻿<?xml version="1.0" encoding="utf-8"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <FileName>Egypt</FileName>
  <CivId>3</CivId>
  <name>Egypt</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
	<!-- Greek milestones (Field Rations)-->
	<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
  
  	<!-- Egyptian milestone (Talatat Construction, Offerings, Siege Engineers, Soldiering, Prosperity)-->
  	<tech status="Active" persistentcitystatus="Active">C02_L05_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L10_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L20_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L30_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L40_A</tech>	

  	<!-- Celtic milestone (Lookouts)-->
  	<tech status="Active" persistentcitystatus="Active">C03_L30_A</tech>

  	<!-- Persian milestone (Town Patrol)-->
  	<tech status="Active" persistentcitystatus="Active">C04_L20_B</tech>

  	<!-- Babylonian milestone (Architecture)-->
  	<tech status="Active" persistentcitystatus="Active">C06_L20_A</tech>

  	<!-- Norse milestone (Parry)-->
  	<tech status="Active" persistentcitystatus="Active">C07_L40_B</tech>
<!--Unit and Tech unlocks -->
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSpearman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestRange1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHeal1</tech>
	<tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgBarracks1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechAxeman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSlinger_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSlinger1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitAxeman1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgStable1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitChariotArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechChariotArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCamelRider1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCamelRider_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitWarElephant1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechWarElephant_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitElephantArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechElephantArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgSiegeWorkshop1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSiegeTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSiegeTower_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapult1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatapult_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_CT_BldgStorehouse1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWatchTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFireShip1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechFireship_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitUtilityBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapultTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgArmory1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgGuardTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFort1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrebuchet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrebuchet_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgMarket1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestRa1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestSet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestPtah1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitVillager1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestCost1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriesSpeed1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHp1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestTrain1</tech>
    <tech persistentcitystatus="Active" status="Active">EgyptCapStartCiv</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgHouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWonder1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitScout1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
	<protounits>
	// EGYPTIAN CORE:
		<protounit>Eg_Civ_Villager</protounit>
		<protounit>Eg_Civ_FishingBoat</protounit>
		<protounit>Eg_Civ_UtilityBoat</protounit>
		<protounit>Eg_Civ_Caravan</protounit>
		<protounit>Eg_Inf_Spearman</protounit>
		<protounit>Eg_Inf_Axeman</protounit>
		<protounit>Eg_Arc_Slinger</protounit>
		<protounit>Eg_Cav_CamelRider</protounit>
		<protounit>Eg_Shp_Trireme</protounit>
		<protounit>Eg_Spc_PriestRa</protounit>
		<protounit>Eg_Bldg_TownCenter</protounit>
		<protounit>Eg_Bldg_StoreHouse</protounit>
		<protounit>Eg_Bldg_LookoutTower</protounit>
		<protounit>Eg_Bldg_House</protounit>
		<protounit>Eg_Bldg_Barracks</protounit>
		<protounit>Eg_Bldg_Farm</protounit>
		<protounit>Eg_Bldg_Dock</protounit>
		<protounit>Eg_Bldg_GuardTower</protounit>
		<protounit>Eg_Bldg_Armory</protounit>
		<protounit>Eg_Bldg_Stables</protounit>
		<protounit>Eg_Bldg_Market</protounit>
		<protounit>Eg_Bldg_Temple1</protounit>
		<protounit>Eg_Arc_ChariotArcher</protounit>
		<protounit>Eg_Cav_WarElephant</protounit>
		<protounit>Eg_Sie_SiegeTower</protounit>
		<protounit>Eg_Shp_FireShip</protounit>
		<protounit>Eg_Spc_PriestSet</protounit>
		<protounit>Eg_Bldg_Fortress</protounit>
		<protounit>Eg_Bldg_SiegeWorkshop</protounit>
		<protounit>Eg_Bldg_Temple2</protounit>
		<protounit>Eg_Arc_ElephantArcher</protounit>
		<protounit>Eg_Sie_Catapult</protounit>
		<protounit>Eg_Sie_Trebuchet</protounit>
		<protounit>Eg_Shp_CatTrireme</protounit>
		<protounit>Eg_Spc_PriestPtah</protounit>
		<protounit>Eg_Bldg_Temple3</protounit>
	</protounits>
  <traits>
<!-- Civilians -->

    <trait used="true" level="43" seed="65535" protounit="Eg_Civ_Villager">Tools_DHOC</trait>
    <trait used="true" level="41" seed="0" protounit="Eg_Civ_Villager">ArmorCloth_TOTC</trait>
    <trait used="true" level="43" seed="0" protounit="Eg_Civ_Villager">Gear_Vill_Halloween2019</trait>

    <trait used="true" level="43" seed="255" protounit="Eg_Civ_Caravan">Merchant2H_MLOTN</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Civ_Caravan">ArmorClth_R001</trait>
    <trait used="true" level="43" seed="0" protounit="Eg_Civ_Caravan">Gear_Vill_RC01</trait>

    <trait used="true" level="43" seed="16777215" protounit="Eg_Civ_FishingBoat">FishingNet1H_L001</trait>
    <trait used="true" level="33" seed="65535" protounit="Eg_Civ_FishingBoat">ArrowOH_E003</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Eg_Civ_FishingBoat">Gear_Boat_L002</trait>

    <trait used="true" level="43" seed="16777215" protounit="Eg_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
    <trait used="true" level="33" seed="65535" protounit="Eg_Civ_UtilityBoat">ArrowOH_E003</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Eg_Civ_UtilityBoat">Gear_Boat_L002</trait>

<!-- Army units -->

    <trait used="true" level="43" seed="65535" protounit="Eg_Cav_Scout">Javelin2H_E101_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Cav_Scout">ArmorLgt_R008_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Eg_Cav_Scout">Scout1H_L001</trait>

    <trait used="true" level="43" seed="65535" protounit="Eg_Inf_Spearman">Spear2H_Halloween2019</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Inf_Spearman">ArmorMed_L003</trait>
    <trait used="true" level="43" seed="16776961" protounit="Eg_Inf_Spearman">Gear_MAG</trait>

    <trait used="true" level="43" protounit="Eg_Inf_Axeman">Axe2H_IceKing_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Inf_Axeman">ArmorMed_E007_LEG</trait>
    <trait used="true" level="43" seed="16776961" protounit="Eg_Inf_Axeman">Gear_MAG</trait>

    <trait used="true" level="43" protounit="Eg_Arc_Slinger">Sling2H_IceKing_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Eg_Arc_Slinger">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" seed="16776961" protounit="Eg_Arc_Slinger">Gear_MAG</trait>

    <trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">Bows1H_BOTMH</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">Gear_MAG</trait>

    <trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">Bows1H_BOTMH</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">Gear_MAG</trait>

    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">SE2019_Spear1H</trait>
    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">SE2019_Shield1H</trait>
    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">ArmorLgt_IceKing_LEG</trait>
    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">Gear_MAG</trait>

    <trait used="true" level="43" protounit="Eg_Cav_CamelRider">Spear2H_Halloween2019</trait>
    <trait used="true" level="43" protounit="Eg_Cav_CamelRider">ArmorLgt_L002</trait>
    <trait used="true" level="43" protounit="Eg_Cav_CamelRider">Gear_MAG</trait>

    <trait used="true" level="43" seed="65535" protounit="Eg_Sie_Siegetower">RamHead2H_AIFRH</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Sie_Siegetower">ArmorPlt_HDW</trait>
    <trait used="true" level="43" seed="16776961" protounit="Eg_Sie_Siegetower">Gear_Siege_RC01</trait>

    <trait used="true" level="43" protounit="Eg_Sie_Catapult">Ballista2H_BDTA</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Catapult">ArmorPlt_HDW</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Catapult">Gear_Siege_RC01</trait>

    <trait used="true" level="43" protounit="Eg_Sie_Trebuchet">Ballista2H_BDTA</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Trebuchet">ArmorPlt_RHIA</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Trebuchet">Gear_Siege_RC01</trait>

    <trait used="true" level="43" protounit="Eg_Spc_PriestSet">Staff2H_ASGS</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestSet">ArmorClth_SBV</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestSet">Gear_Prst_LC01</trait>

    <trait used="true" level="43" protounit="Eg_Spc_PriestPtah">Staff2H_ASGS</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestPtah">ArmorClth_SBV</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestPtah">Gear_Prst_LC01</trait>

    <trait used="true" level="43" protounit="Eg_Spc_PriestRa">Scepter2H_L401</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestRa">ArmorClth_SBV</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestRa">Gear_Prst_L001</trait>

<!-- Naval Units -->

    <trait used="true" level="43" seed="65535" protounit="Eg_Shp_Trireme">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="0" protounit="Eg_Shp_Trireme">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Eg_Shp_Trireme">ArmorPlt_RHIA</trait>
    <trait used="true" level="43" seed="16776961" protounit="Eg_Shp_Trireme">Gear_Boat_HRH</trait>

    <trait used="true" level="43" seed="65535" protounit="Eg_Shp_FireShip">FireThrower2H_L001</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Shp_FireShip">ArmorPlt_HDW</trait>
    <trait used="true" level="43" seed="16776961" protounit="Eg_Shp_FireShip">Gear_Boat_HRH</trait>

    <trait used="true" level="43" protounit="Eg_Shp_CatTrireme">Ballista2H_BDTA</trait>
    <trait used="true" level="43" protounit="Eg_Shp_CatTrireme">ArmorPlt_RHIA</trait>
    <trait used="true" level="43" protounit="Eg_Shp_CatTrireme">Gear_Boat_HRH</trait>

<!-- Buildings: General -->

    <trait used="true" level="43" protounit="Eg_Bldg_Armory">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Armory">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_ArcheryRange">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Barracks">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Barracks">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Dock">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Dock">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Farm">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Farm">Gear_bldg_r102_LEG</trait>

    <trait used="true" level="43" seed="65535" protounit="Eg_Bldg_Fortress">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Bldg_Fortress">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Eg_Bldg_Fortress">ArmorBuilding_GWOK</trait>
    <trait used="true" level="43" seed="255" protounit="Eg_Bldg_Fortress">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="65535" protounit="Eg_Bldg_GuardTower">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="0" protounit="Eg_Bldg_GuardTower">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Bldg_GuardTower">ArmorBuilding_GWOK</trait>
    <trait used="true" level="43" seed="65535" protounit="Eg_Bldg_GuardTower">GearBldg_WJOTA</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_House">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_House">Gear_bldg_r102_LEG</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_LookoutTower">Gear_Bldg_L003</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Market">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Market">Gear_bldg_r102_LEG</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_SiegeWorkshop">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_SiegeWorkshop">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Stables">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Stables">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Storehouse">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Storehouse">Gear_bldg_r102_LEG</trait>

    <trait used="true" level="43" seed="65535" protounit="Eg_Bldg_TownCenter">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="0" protounit="Eg_Bldg_TownCenter">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Eg_Bldg_TownCenter">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Eg_Bldg_TownCenter">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Wonder">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Wonder">Gear_Bldg_L001</trait>

<!-- Buildings: Unique -->

    <trait used="true" level="43" protounit="Eg_Bldg_Temple1">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Temple1">Gear_bldg_r102_LEG</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Temple2">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Temple2">Gear_bldg_r102_LEG</trait>

    <trait used="true" level="43" protounit="Eg_Bldg_Temple3">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Temple3">Gear_bldg_r102_LEG</trait>

  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>