<?xml version="1.0"?>

<character>
	<civid>3</civid>
	<cityname>!egypt_maxedgear</cityname>
	<xp>0</xp>
	<currentage>4</currentage>
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L05_B</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L10_B</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L20_B</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L30_B</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L40_A</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L30_A</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L20_B</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L40_B</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitSpearman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestRange1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestHeal1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgBarracks1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechAxeman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSlinger_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSpearman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitSlinger1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitAxeman1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgStable1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitChariotArcher1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechChariotArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitCamelRider1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechCamelRider_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitWarElephant1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechWarElephant_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitElephantArcher1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechElephantArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgSiegeWorkshop1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitSiegeTower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechSiegeTower_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitCatapult1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechCatapult_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_CT_BldgStorehouse1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall3</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgWatchTower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechLoom1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgDock1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat3</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitTrireme1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechTrireme_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitFireShip1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechFireship_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitUtilityBoat1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitCatapultTrireme1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechCatTrireme_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgFarm1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgArmory1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechAllArmor3</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgGuardTower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgFort1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitTrebuchet1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechTrebuchet_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgMarket1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgTemple1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitPriestRa1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgTemple2</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitPriestSet1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgTemple3</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitPriestPtah1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgTownCenter1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitVillager1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestCost1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriesSpeed1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestHp1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechPriestTrain1</tech>
		<tech status="Active" persistentcitystatus="Active">EgyptCapStartCiv</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgHouse1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_BldgWonder1</tech>
		<tech status="Active" persistentcitystatus="Active">Eg_Ct_UnitScout1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">EgyptTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTownWatch1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable"></tech>
	</activetechs>
	<protounits>
		<protounit>Eg_Civ_Villager</protounit>
		<protounit>Eg_Civ_FishingBoat</protounit>
		<protounit>Eg_Civ_UtilityBoat</protounit>
		<protounit>Eg_Civ_Caravan</protounit>
		<protounit>Eg_Inf_Spearman</protounit>
		<protounit>Eg_Inf_Axeman</protounit>
		<protounit>Eg_Arc_Slinger</protounit>
		<protounit>Eg_Cav_CamelRider</protounit>
		<protounit>Eg_Shp_Trireme</protounit>
		<protounit>Eg_Spc_PriestRa</protounit>
		<protounit>Eg_Bldg_TownCenter</protounit>
		<protounit>Eg_Bldg_StoreHouse</protounit>
		<protounit>Eg_Bldg_LookoutTower</protounit>
		<protounit>Eg_Bldg_House</protounit>
		<protounit>Eg_Bldg_Barracks</protounit>
		<protounit>Eg_Bldg_Farm</protounit>
		<protounit>Eg_Bldg_Dock</protounit>
		<protounit>Eg_Bldg_GuardTower</protounit>
		<protounit>Eg_Bldg_Armory</protounit>
		<protounit>Eg_Bldg_Stables</protounit>
		<protounit>Eg_Bldg_Market</protounit>
		<protounit>Eg_Bldg_Temple1</protounit>
		<protounit>Eg_Arc_ChariotArcher</protounit>
		<protounit>Eg_Cav_WarElephant</protounit>
		<protounit>Eg_Sie_SiegeTower</protounit>
		<protounit>Eg_Shp_FireShip</protounit>
		<protounit>Eg_Spc_PriestSet</protounit>
		<protounit>Eg_Bldg_Fortress</protounit>
		<protounit>Eg_Bldg_SiegeWorkshop</protounit>
		<protounit>Eg_Bldg_Temple2</protounit>
		<protounit>Eg_Arc_ElephantArcher</protounit>
		<protounit>Eg_Sie_Catapult</protounit>
		<protounit>Eg_Sie_Trebuchet</protounit>
		<protounit>Eg_Shp_CatTrireme</protounit>
		<protounit>Eg_Spc_PriestPtah</protounit>
		<protounit>Eg_Bldg_Temple3</protounit>
	</protounits>
	<traits>
		<trait used="true" level="43" seed="65535" protounit="Eg_Civ_Villager">Tools_DHOC</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="16777215" protounit="Eg_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="255" protounit="Eg_Civ_UtilityBoat">Gear_Boat_L002</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Cav_Scout">Javelin2H_E101_LEG</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Cav_Scout">ArmorLgt_R008_LEG</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Inf_Spearman">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Inf_Axeman">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Arc_Slinger">Sling2H_IceKing_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Arc_ElephantArcher">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Arc_ChariotArcher">Bows1H_BOTMH</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Arc_ChariotArcher">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Cav_CamelRider">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Sie_SiegeTower">ArmorPlt_HDW</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Sie_Catapult">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Sie_Catapult">ArmorPlt_HDW</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Sie_Trebuchet">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Spc_PriestSet">Staff2H_ASGS</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Spc_PriestPtah">Staff2H_ASGS</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Spc_PriestRa">Scepter2H_L401</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Shp_Trireme">Arrows_IceKing_LEG</trait>
		<trait used="true" level="43" seed="16776961" protounit="Eg_Shp_Trireme">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="65535" protounit="Eg_Shp_FireShip">FireThrower2H_L001</trait>
		<trait used="true" level="43" seed="16776961" protounit="Eg_Shp_FireShip">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Shp_CatTrireme">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Shp_CatTrireme">ArmorPlt_RHIA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Shp_CatTrireme">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Armory">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Unknown">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="0" protounit="Unknown">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Barracks">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Dock">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Farm">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="255" protounit="Eg_Bldg_Fortress">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_House">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_House">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_LookoutTower">Gear_Bldg_L003</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Market">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_SiegeWorkshop">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Stables">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_StoreHouse">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_StoreHouse">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="255" protounit="Eg_Bldg_TownCenter">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Wonder">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Wonder">Gear_Bldg_L001</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Temple1">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Temple2">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Temple2">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Temple3">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Temple3">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Temple1">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Spc_PriestRa">ArmorClth_ROB</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Spc_PriestSet">ArmorClth_ROB</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Spc_PriestRa">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Spc_PriestPtah">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Spc_PriestSet">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Arc_ChariotArcher">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Arc_ElephantArcher">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Arc_Slinger">SE2021_ArmorClth</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Bldg_GuardTower">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Cav_CamelRider">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Cav_WarElephant">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Inf_Axeman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Barracks">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Armory">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Dock">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="0" protounit="Eg_Bldg_Farm">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Fortress">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Market">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_SiegeWorkshop">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Stables">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_TownCenter">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Fortress">Bows1H_Bahram</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_TownCenter">Bows1H_Bahram</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Cav_CamelRider">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Cav_WarElephant">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Arc_ElephantArcher">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_GuardTower">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Shp_Trireme">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Civ_Caravan">Merchant2H_L002</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Inf_Axeman">Axe2H_Halloween2020</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Civ_FishingBoat">FishingNet1H_NOTS</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_Fortress">ArrowOH_SSA</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_TownCenter">ArrowOH_SSA</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Civ_FishingBoat">SE2022_Gear_Boat</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Sie_Trebuchet">SE2021_ArmorPlt</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Cav_Scout">SE2020_Scout1H</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Sie_SiegeTower">SE2020_RamHead2H</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_GuardTower">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Bldg_GuardTower">Gear_Bldg_Winter2021</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Civ_Caravan">ArmorClth_LM01_Moes</trait>
		<trait used="true" level="43" seed="1" protounit="Eg_Civ_Caravan">Gear_Vill_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Civ_Villager">Gear_Vill_NBW</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Sie_SiegeTower">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Sie_Catapult">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Sie_Trebuchet">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Cav_WarElephant">Spear1H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Shp_FireShip">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Shp_Trireme">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Cav_WarElephant">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Civ_FishingBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Civ_UtilityBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Spc_PriestPtah">ArmorClth_SBV</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Civ_Villager">ArmorClth_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Arc_ChariotArcher">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Arc_ElephantArcher">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Arc_Slinger">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Inf_Spearman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Eg_Inf_Spearman">ArmorMed_E007_LEG</trait>
	</traits>
	<inventories>
		<inventory name="My Inventory 1" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="VanityHelm_001" itempos="0" count="3" index="41" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="VanityHelm_BlackCat" itempos="1" count="3" index="18467" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Material" id="SE_EssenceOfRa" itempos="2" count="3" index="6334" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Consumable" id="ConsumableScout_C" itempos="3" count="3" index="26500" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_GWOK" itempos="4" count="1" index="13977" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="GearBldg_WJOTA" itempos="5" count="1" index="2306" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="SE2019_Spear1H" itempos="6" count="1" index="22386" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_R001" itempos="7" count="1" index="28745" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Vill_RC01" itempos="8" count="1" index="26777" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_RC01" itempos="9" count="1" index="15573" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16776961"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_RC01" itempos="10" count="1" index="5097" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_RC01" itempos="11" count="1" index="16512" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_HDW" itempos="12" count="1" index="21724" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_RHIA" itempos="13" count="1" index="3430" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_LC01" itempos="14" count="1" index="12052" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="1"></inventoryitem>
			<inventoryitem type="Trait" id="Spear1H_Halloween2019" itempos="15" count="1" index="1150" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="1"></inventoryitem>
			<inventoryitem type="Trait" id="Shield1H_Halloween2023" itempos="16" count="1" index="30191" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="1"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_E003" itempos="17" count="1" index="12287" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="33" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_E003" itempos="18" count="1" index="15457" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="33" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="SE2022_Gear" itempos="19" count="1" index="3886" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Boot_Bahram" itempos="20" count="1" index="489" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 2" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="ArmorLgt_Bahram" itempos="0" count="1" index="8942" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="1"></inventoryitem>
			<inventoryitem type="Trait" id="SE2019_Shield1H" itempos="1" count="1" index="6729" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bows1H_BOTMH" itempos="2" count="1" index="15350" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bows1H_BOTMH" itempos="3" count="1" index="31101" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Bows1H_BOTMH" itempos="4" count="1" index="3548" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Merchant2H_MLOTN" itempos="5" count="1" index="12623" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
			<inventoryitem type="Trait" id="Merchant2H_L002" itempos="6" count="1" index="24084" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="1"></inventoryitem>
			<inventoryitem type="Trait" id="Axe2H_IceKing_LEG" itempos="7" count="1" index="18756" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="FishingNet1H_L001" itempos="8" count="1" index="4966" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="Arrows_Winter2022" itempos="9" count="1" index="26308" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Arrows_IceKing_LEG" itempos="10" count="1" index="16944" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Boat_L002" itempos="11" count="1" index="24626" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_L003" itempos="12" count="1" index="5537" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Boot_Bahram" itempos="13" count="1" index="16118" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_RHIA" itempos="14" count="1" index="22929" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="SE2021_ArmorPlt" itempos="15" count="1" index="16541" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="1"></inventoryitem>
			<inventoryitem type="Trait" id="Scout1H_L001" itempos="16" count="1" index="31115" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
			<inventoryitem type="Trait" id="RamHead2H_AIFRH" itempos="17" count="1" index="29658" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 3" numslots="4" numrows="1" active="true"></inventory>
	</inventories>
	<vanityitems></vanityitems>
	<availableadvisors>
		<advisor>Agathon_E_I</advisor>
		<advisor>Nannus_E_IV</advisor>
		<advisor>Cassivellaunos_E_III</advisor>
		<advisor>Khepri_L_IV</advisor>
	</availableadvisors>
	<assignedadvisors>
		<advisor>Agathon_E_I</advisor>
		<advisor>Nannus_E_IV</advisor>
		<advisor>Cassivellaunos_E_III</advisor>
		<advisor>Khepri_L_IV</advisor>
	</assignedadvisors>
	<questinstances></questinstances>
	<currentregion>8</currentregion>
</character>