﻿<?xml version="1.0" encoding="utf-8"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
<!-- Added building gear (none existed before), building armor to every building
	 Legendary gear when applicable, and better gear for the scouts
	 Further customization can be made by referring to the following wiki page:
	  https://ageofempiresonline.fandom.com/wiki/Character_File_Gear?action=edit
	 Every item in the core game (not Celeste's additions) can be found in this file (traits.xml):
	  https://drive.google.com/file/d/1zSBldwjGB8Jq2RnEviotVxJFwRl97ja4/view?usp=sharing
<!-- Creator: Kenji_03 -->
  <FileName>Egypt</FileName>
  <CivId>3</CivId>
  <name>Egypt</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
	<!-- Greek milestones (Field Rations)-->
	<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
  
  	<!-- Egyptian milestone (Talatat Construction, Offerings, Siege Engineers, Soldiering, Prosperity)-->
  	<tech status="Active" persistentcitystatus="Active">C02_L05_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L10_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L20_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L30_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C02_L40_A</tech>	

  	<!-- Celtic milestone (Huntsmen)-->
  	<tech status="Active" persistentcitystatus="Active">C03_L20_A</tech>

  	<!-- Persian milestone (Munitions )-->
  	<tech status="Active" persistentcitystatus="Active">C04_L40_B</tech>

  	<!-- Babylonian milestone (Stalwart Ranks)-->
  	<tech status="Active" persistentcitystatus="Active">C06_L30_B</tech>

  	<!-- Norse milestone (Parry)-->
  	<tech status="Active" persistentcitystatus="Active">C07_L40_B</tech>
<!--Unit and Tech unlocks -->
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSpearman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestRange1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHeal1</tech>
	<tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgBarracks1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechAxeman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSlinger_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSlinger1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitAxeman1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgStable1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitChariotArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechChariotArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCamelRider1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCamelRider_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitWarElephant1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechWarElephant_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitElephantArcher1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechElephantArcher_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgSiegeWorkshop1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitSiegeTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechSiegeTower_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapult1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatapult_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_CT_BldgStorehouse1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWatchTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitFireShip1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechFireship_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitUtilityBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCatapultTrireme1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechCatTrireme_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgArmory1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechAllArmor3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgGuardTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgFort1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitTrebuchet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechTrebuchet_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgMarket1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestRa1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple2</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestSet1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">Eg_Ct_BldgTemple3</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitPriestPtah1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitVillager1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestCost1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriesSpeed1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestHp1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechPriestTrain1</tech>
    <tech persistentcitystatus="Active" status="Active">EgyptCapStartCiv</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgHouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_BldgWonder1</tech>
    <tech persistentcitystatus="Active" status="Active">Eg_Ct_UnitScout1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">EgyptTechStablesUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
	<protounits>
	// EGYPTIAN CORE:
		<protounit>Eg_Civ_Villager</protounit>
		<protounit>Eg_Civ_FishingBoat</protounit>
		<protounit>Eg_Civ_UtilityBoat</protounit>
		<protounit>Eg_Civ_Caravan</protounit>
		<protounit>Eg_Inf_Spearman</protounit>
		<protounit>Eg_Inf_Axeman</protounit>
		<protounit>Eg_Arc_Slinger</protounit>
		<protounit>Eg_Cav_CamelRider</protounit>
		<protounit>Eg_Shp_Trireme</protounit>
		<protounit>Eg_Spc_PriestRa</protounit>
		<protounit>Eg_Bldg_TownCenter</protounit>
		<protounit>Eg_Bldg_StoreHouse</protounit>
		<protounit>Eg_Bldg_LookoutTower</protounit>
		<protounit>Eg_Bldg_House</protounit>
		<protounit>Eg_Bldg_Barracks</protounit>
		<protounit>Eg_Bldg_Farm</protounit>
		<protounit>Eg_Bldg_Dock</protounit>
		<protounit>Eg_Bldg_GuardTower</protounit>
		<protounit>Eg_Bldg_Armory</protounit>
		<protounit>Eg_Bldg_Stables</protounit>
		<protounit>Eg_Bldg_Market</protounit>
		<protounit>Eg_Bldg_Temple1</protounit>
		<protounit>Eg_Arc_ChariotArcher</protounit>
		<protounit>Eg_Cav_WarElephant</protounit>
		<protounit>Eg_Sie_SiegeTower</protounit>
		<protounit>Eg_Shp_FireShip</protounit>
		<protounit>Eg_Spc_PriestSet</protounit>
		<protounit>Eg_Bldg_Fortress</protounit>
		<protounit>Eg_Bldg_SiegeWorkshop</protounit>
		<protounit>Eg_Bldg_Temple2</protounit>
		<protounit>Eg_Arc_ElephantArcher</protounit>
		<protounit>Eg_Sie_Catapult</protounit>
		<protounit>Eg_Sie_Trebuchet</protounit>
		<protounit>Eg_Shp_CatTrireme</protounit>
		<protounit>Eg_Spc_PriestPtah</protounit>
		<protounit>Eg_Bldg_Temple3</protounit>
	</protounits>
  <traits>
<!-- Civilians -->
	<trait used="true" level="43" protounit="Eg_Civ_Villager">Tool1H_LC01</trait>
    <trait used="true" level="43" protounit="Eg_Civ_Villager">ArmorClth_L003</trait>
    <trait used="true" level="43" protounit="Eg_Civ_Villager">Gear_Vill_L001</trait>
    <trait used="true" level="43" protounit="Eg_Civ_Caravan">Merchant2H_E003</trait>
    <trait used="true" level="43" protounit="Eg_Civ_Caravan">ArmorClth_L003</trait>
    <trait used="true" level="43" protounit="Eg_Civ_Caravan">Gear_Vill_L001</trait>
    <trait used="true" level="43" protounit="Eg_Civ_FishingBoat">FishingNet1H_L001</trait>
    <trait used="true" level="43" protounit="Eg_Civ_FishingBoat">ArrowOH_L001</trait>
    <trait used="true" level="43" protounit="Eg_Civ_FishingBoat">ArmorPlt_E006</trait>
    <trait used="true" level="43" protounit="Eg_Civ_FishingBoat">Gear_Boat_L001</trait>
	<trait used="true" level="43" protounit="Eg_Civ_UtilityBoat">Merchant2H_E003</trait>
    <trait used="true" level="43" protounit="Eg_Civ_UtilityBoat">ArrowOH_L002</trait>
    <trait used="true" level="43" protounit="Eg_Civ_UtilityBoat">ArmorPlt_E006</trait>
    <trait used="true" level="43" protounit="Eg_Civ_UtilityBoat">Gear_Boat_L002</trait>
<!-- Army units -->
    <trait used="true" level="43" protounit="Eg_Cav_Scout">Javalin2H_E003</trait>
    <trait used="true" level="43" protounit="Eg_Cav_Scout">ArmorLgt_E002</trait>
    <trait used="true" level="43" protounit="Eg_Cav_Scout">Scout1H_R005</trait>
    <trait used="true" level="43" protounit="Eg_Inf_Spearman">Spear2H_EC01</trait>
    <trait used="true" level="43" protounit="Eg_Inf_Spearman">ArmorMed_E007</trait>
    <trait used="true" level="43" protounit="Eg_Inf_Spearman">Gear_E006</trait>
    <trait used="true" level="43" protounit="Eg_Inf_Axeman">Axe2H_L401</trait>
    <trait used="true" level="43" protounit="Eg_Inf_Axeman">ArmorMed_E007</trait>
    <trait used="true" level="43" protounit="Eg_Inf_Axeman">Gear_E006</trait>
    <trait used="true" level="43" protounit="Eg_Arc_Slinger">Sling2H_E005</trait>
    <trait used="true" level="43" protounit="Eg_Arc_Slinger">ArmorClth_L001</trait>
    <trait used="true" level="43" protounit="Eg_Arc_Slinger">Gear_E006</trait>
	<trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">Bow1H_L002</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">ArrowOH_L001</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">ArmorClth_L001</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ElephantArcher">Gear_E006</trait>
	<trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">Bow1H_L002</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">ArrowOH_L001</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">ArmorClth_L001</trait>
    <trait used="true" level="43" protounit="Eg_Arc_ChariotArcher">Gear_E006</trait>
    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">Spear1H_L001</trait>
    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">Shield1H_L003</trait>
    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">ArmorLgt_E005</trait>
    <trait used="true" level="43" protounit="Eg_Cav_WarElephant">Gear_E006</trait>
    <trait used="true" level="43" protounit="Eg_Cav_CamelRider">Spear2H_EC01</trait>
    <trait used="true" level="43" protounit="Eg_Cav_CamelRider">ArmorLgt_L002</trait>
    <trait used="true" level="43" protounit="Eg_Cav_CamelRider">Gear_E006</trait>
    <trait used="true" level="43" protounit="Eg_Sie_SiegeTower">RamHead2H_L001</trait>
    <trait used="true" level="43" protounit="Eg_Sie_SiegeTower">ArmorPlt_E001</trait>
    <trait used="true" level="43" protounit="Eg_Sie_SiegeTower">Gear_Siege_L001</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Catapult">Ballista2H_E003</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Catapult">ArmorPlt_E006</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Catapult">Gear_Siege_E005</trait>
	<trait used="true" level="43" protounit="Eg_Sie_Trebuchet">Ballista2H_E003</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Trebuchet">ArmorPlt_E006</trait>
    <trait used="true" level="43" protounit="Eg_Sie_Trebuchet">Gear_Siege_E005</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestSet">Staff2H_E007</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestSet">ArmorClth_E005</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestSet">Gear_Prst_L001</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestPtah">Staff2H_E007</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestPtah">ArmorClth_E005</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestPtah">Gear_Prst_L001</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestRa">Scepter2H_L401</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestRa">ArmorClth_E005</trait>
    <trait used="true" level="43" protounit="Eg_Spc_PriestRa">Gear_Prst_L001</trait>
<!-- Naval Units -->
    <trait used="true" level="43" protounit="Eg_Shp_Trireme">Bow1H_L002</trait>
    <trait used="true" level="43" protounit="Eg_Shp_Trireme">ArrowOH_L001</trait>
    <trait used="true" level="43" protounit="Eg_Shp_Trireme">ArmorPlt_E007</trait>
    <trait used="true" level="43" protounit="Eg_Shp_Trireme">Gear_Boat_E005</trait>
    <trait used="true" level="43" protounit="Eg_Shp_FireShip">FireThrower2H_E005</trait>
    <trait used="true" level="43" protounit="Eg_Shp_FireShip">ArmorPlt_L002</trait>
    <trait used="true" level="43" protounit="Eg_Shp_FireShip">Gear_Boat_L002</trait>
    <trait used="true" level="43" protounit="Eg_Shp_CatTrireme">Ballista2H_E003</trait>
    <trait used="true" level="43" protounit="Eg_Shp_CatTrireme">ArmorPlt_E006</trait>
    <trait used="true" level="43" protounit="Eg_Shp_CatTrireme">Gear_Boat_E005</trait>
<!-- Buildings: General -->
    <trait used="true" level="43" protounit="Eg_Bldg_Armory">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Armory">Gear_Bldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_ArcheryRange">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_ArcheryRange">Gear_Bldg_E002</trait>
	<trait used="true" level="43" protounit="Eg_Bldg_Barracks">ArmorBldg_R008</trait>
	<trait used="true" level="43" protounit="Eg_Bldg_Barracks">Gear_Bldg_E001</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Dock">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Dock">Gear_Bldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Farm">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Farm">Gear_Bldg_L002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Fortress">Bow1H_L002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Fortress">ArrowOH_L001</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Fortress">ArmorBldg_E005</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Fortress">Gear_Bldg_LC01</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_GuardTower">Bow1H_L002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_GuardTower">ArrowOH_L001</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_GuardTower">ArmorBldg_E005</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_GuardTower">Gear_Bldg_LC01</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_House">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_House">Gear_Bldg_L002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_LookoutTower">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_LookoutTower">Gear_Bldg_L003</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Market">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Market">Gear_Bldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_SiegeWorkshop">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_SiegeWorkshop">Gear_Bldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Stables">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Stables">Gear_Bldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Storehouse">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Storehouse">Gear_Bldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_TownCenter">Bow1H_L002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_TownCenter">ArrowOH_L001</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_TownCenter">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_TownCenter">Gear_Bldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Wonder">ArmorBldg_E002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Wonder">Gear_Bldg_L001</trait>
<!-- Buildings: Unique -->
	<trait used="true" level="43" protounit="Eg_Bldg_Temple1">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Temple1">Gear_Bldg_L002</trait>
	<trait used="true" level="43" protounit="Eg_Bldg_Temple2">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Temple2">Gear_Bldg_L002</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Temple3">ArmorBldg_R008</trait>
    <trait used="true" level="43" protounit="Eg_Bldg_Temple3">Gear_Bldg_L002</trait>
  </traits>
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
  <unlockedregions />
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>