﻿<?xml version="1.0" encoding="utf-8"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <FileName>Celt</FileName>
  <CivId>6</CivId>
  <name>Celt</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
	<!-- Greek milestones (Field Rations)-->
	<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>

  	<!-- Egyptian milestone (Talatat Construction)-->
  	<tech status="Active" persistentcitystatus="Active">C02_L05_B</tech> 
	
	<!-- Celtic milestone (Carpentry, Weapon Mastery, Huntsmen, Lookouts, Athleticism)-->
	<tech status="Active" persistentcitystatus="Active">C03_L05_A</tech>
	<tech status="Active" persistentcitystatus="Active">C03_L10_A</tech>
	<tech status="Active" persistentcitystatus="Active">C03_L20_A</tech>
	<tech status="Active" persistentcitystatus="Active">C03_L30_A</tech>
	<tech status="Active" persistentcitystatus="Active">C03_L40_B</tech>

  	<!-- Persian milestone (Town Patrol)-->
  	<tech status="Active" persistentcitystatus="Active">C04_L20_B</tech>

  	<!-- Babylonian milestone (Architecture)-->
  	<tech status="Active" persistentcitystatus="Active">C06_L20_A</tech>

	<!-- Norse milestone (Frenzy)-->
	<tech status="Active" persistentcitystatus="Active">C07_L30_A</tech>
<!--Unit and Tech unlocks -->
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitLongSwordsman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitSpearman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitChampion1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitBowman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitSkirmisher1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitHorseman1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitCarpentom1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitWoadRaider1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgBarracks1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgArchRange1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgStable1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgFort1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgWonder1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitVillager1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitFishingBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgFarm1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgGoldMine1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgStorehouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgWall1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgWatchTower1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitScout1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitDruid1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitDruidAuger1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitCaravan1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgArmory1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgGuardTower1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgSacredGrove1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgBardHall1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgHouse1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_BldgMarket1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCargoUtilityBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitUtilityBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitWarship1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechWarship_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechVillager1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechSwordsman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechChampion_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechSlinger_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBowman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechHorseman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechCarpentom_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechWoadraider_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBardHall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechDruidHPDamage</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechDruidHeal</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice1</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice2</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice3</tech>
    <tech persistentcitystatus="Active" status="Active">CeltTechDruidSacrifice4</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBardHall2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBardHall3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitRam1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechRam_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">CeltCapStartCiv</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltCapAge2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltCapAge3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltCapAge4</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitDeer1</tech>
    <tech persistentcitystatus="Active" status="Active">Ce_Ct_UnitPalintonon1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechPalintonon_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechArcheryUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechArcheryUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechArcheryUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechStablesUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">CeltTechStablesUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
	<protounits>
		// CELTIC CORE:
		<protounit>Ce_Civ_Villager</protounit>
		<protounit>Ce_Civ_FishingBoat</protounit>
		<protounit>Ce_Civ_UtilityBoat</protounit>
		<protounit>Ce_Civ_Caravan</protounit>
		<protounit>Ce_Inf_Spearman</protounit>
		<protounit>Ce_Inf_LongSwordsman</protounit>
		<protounit>Ce_Arc_Slinger</protounit>
		<protounit>Ce_Shp_Warship</protounit>
		<protounit>Ce_Spc_Druid</protounit>
		<protounit>Ce_Bldg_TownCenter</protounit>
		<protounit>Ce_Bldg_StoreHouse</protounit>
		<protounit>Ce_Bldg_LookoutTower</protounit>
		<protounit>Ce_Bldg_House</protounit>
		<protounit>Ce_Bldg_Barracks</protounit>
		<protounit>Ce_Bldg_Farm</protounit>
		<protounit>Ce_Bldg_Dock</protounit>
		<protounit>Ce_Bldg_ArcheryRange</protounit>
		<protounit>Ce_Bldg_GuardTower</protounit>
		<protounit>Ce_Bldg_Armory</protounit>
		<protounit>Ce_Bldg_Market</protounit>
		<protounit>Ce_Bldg_SacredGrove</protounit>
		<protounit>Ce_Inf_WoadRaider</protounit>
		<protounit>Ce_Arc_Bowman</protounit>
		<protounit>Ce_Cav_Horseman</protounit>
		<protounit>Ce_Sie_Ram</protounit>
		<protounit>Ce_Spc_DruidAugur</protounit>
		<protounit>Ce_Bldg_Stables</protounit>
		<protounit>Ce_Bldg_BardHall</protounit>
		<protounit>Ce_Bldg_Fortress</protounit>
		<protounit>Ce_Inf_Champion</protounit>
		<protounit>Ce_Arc_Carpentom</protounit>
		<protounit>Ce_Sie_Palintonon</protounit>
	</protounits>
  <traits>
<!-- Civilians -->
 	<trait used="true" level="43" seed="65535" protounit="Ce_Civ_Villager">Tools_DHOC</trait>
  	<trait used="true" level="41" seed="0" protounit="Ce_Civ_Villager">ArmorCloth_TOTC</trait>
    <trait used="true" level="43" seed="0" protounit="Ce_Civ_Villager">Gear_Vill_Halloween2019</trait>
	
    <trait used="true" level="43" seed="255" protounit="Ce_Civ_Caravan">Merchant2H_MLOTN</trait>
    <trait used="true" level="43" seed="65535" protounit="Ce_Civ_Caravan">ArmorClth_R001</trait>
    <trait used="true" level="43" seed="0" protounit="Ce_Civ_Caravan">Gear_Vill_RC01</trait>
	
    <trait used="true" level="43" seed="16777215" protounit="Ce_Civ_FishingBoat">FishingNet1H_L001</trait>
    <trait used="true" level="33" seed="65535" protounit="Ce_Civ_FishingBoat">ArrowOH_E003</trait>
    <trait used="true" level="43" seed="65535" protounit="Ce_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Ce_Civ_FishingBoat">Gear_Boat_HOK</trait>
	
	<trait used="true" level="43" seed="16777215" protounit="Ce_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
    <trait used="true" level="33" seed="65535" protounit="Ce_Civ_UtilityBoat">ArrowOH_E003</trait>
    <trait used="true" level="43" seed="65535" protounit="Ce_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Ce_Civ_UtilityBoat">Gear_Boat_L002</trait>
<!-- Army units -->
    <trait used="true" level="43" seed="65535" protounit="Ce_Cav_Scout">Sword1H_R004_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Ce_Cav_Scout">ArmorLgt_R008_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Ce_Cav_Scout">Scout1H_L001</trait>
	
    <trait used="true" level="43" protounit="Ce_Inf_Spearman">Spear2H_Halloween2019</trait>
    <trait used="true" level="43" protounit="Ce_Inf_Spearman">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" protounit="Ce_Inf_Spearman">Gear_MAG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_Spearman">warpaint_E110_LEG</trait>
	
    <trait used="true" level="43" protounit="Ce_Inf_Champion">Sword1H_R005_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_Champion">ArmorMed_E007_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_Champion">Gear_MAG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_Champion">warpaint_E110_LEG</trait>
	
    <trait used="true" level="43" protounit="Ce_Inf_LongSwordsman">Sword1H_R005_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_LongSwordsman">Shield1H_L003</trait>
    <trait used="true" level="43" protounit="Ce_Inf_LongSwordsman">ArmorClth_L002</trait>
    <trait used="true" level="43" protounit="Ce_Inf_LongSwordsman">Gear_MAG</trait>
	
    <trait used="true" level="43" protounit="Ce_Inf_WoadRaider">Axe2H_IceKing_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_WoadRaider">WarHorn_E104_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_WoadRaider">warpaint_E110_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Inf_WoadRaider">Gear_MAG</trait>
	
    <trait used="true" level="43" protounit="Ce_Arc_Bowman">Bows1H_BOTMH</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Bowman">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Bowman">Torc_E107_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Bowman">Gear_MAG</trait>
	
    <trait used="true" level="43" protounit="Ce_Arc_Slinger">Sling2H_IceKing_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Slinger">Torc_L401</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Slinger">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Slinger">Gear_MAG</trait>
	
	<trait used="true" level="43" protounit="Ce_Arc_Carpentom">Javalins_TCOTA</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Carpentom">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" protounit="Ce_Arc_Carpentom">Gear_MAG</trait>
	
    <trait used="true" level="43" protounit="Ce_Cav_Horseman">Spear2H_Halloween2019</trait>
    <trait used="true" level="43" protounit="Ce_Cav_Horseman">ArmorLgt_L002</trait>
    <trait used="true" level="43" protounit="Ce_Cav_Horseman">Gear_MAG</trait>
	
    <trait used="true" level="43" protounit="Ce_Sie_Ram">RamHead2H_AIFRH</trait>
    <trait used="true" level="43" protounit="Ce_Sie_Ram">ArmorMed_E007_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Sie_Ram">Gear_Siege_RC01</trait>
	
    <trait used="true" level="43" protounit="Ce_Sie_Palintonon">Ballista2H_BDTA</trait>
    <trait used="true" level="43" protounit="Ce_Sie_Palintonon">ArmorMed_TMB</trait>
    <trait used="true" level="43" protounit="Ce_Sie_Palintonon">Gear_Siege_RC01</trait>
	
    <trait used="true" level="43" protounit="Ce_Spc_Druid">Staff2H_L002</trait>
    <trait used="true" level="43" protounit="Ce_Spc_Druid">ArmorClth_L001</trait>
    <trait used="true" level="43" protounit="Ce_Spc_Druid">Gear_Prst_LC01</trait>
	
    <trait used="true" level="43" protounit="Ce_Spc_DruidAugur">Staff2H_ASGS</trait>
    <trait used="true" level="43" protounit="Ce_Spc_DruidAugur">ArmorClth_SBV</trait>
    <trait used="true" level="43" protounit="Ce_Spc_DruidAugur">Gear_Prst_L001</trait>
<!-- Naval Units -->
    <trait used="true" level="43" protounit="Ce_Shp_Warship">Bows1H_BOTMH</trait>
    <trait used="true" level="43" protounit="Ce_Shp_Warship">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" protounit="Ce_Shp_Warship">ArmorPlt_RHIA</trait>
    <trait used="true" level="43" protounit="Ce_Shp_Warship">Gear_Boat_HRH</trait>
<!-- Buildings: General -->
	<trait used="true" level="43" protounit="Ce_Bldg_Armory">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Armory">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_ArcheryRange">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_Barracks">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Barracks">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_Dock">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Dock">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_Farm">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Farm">Gear_bldg_r102_LEG</trait>
	
    <trait used="true" level="43" seed="65535" protounit="Ce_Bldg_Fortress">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="65535" protounit="Ce_Bldg_Fortress">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ce_Bldg_Fortress">ArmorBuilding_GWOK</trait>
    <trait used="true" level="43" seed="255" protounit="Ce_Bldg_Fortress">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" seed="65535" protounit="Ce_Bldg_GuardTower">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="0" protounit="Ce_Bldg_GuardTower">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Ce_Bldg_GuardTower">ArmorBuilding_GWOK</trait>
    <trait used="true" level="43" seed="65535" protounit="Ce_Bldg_GuardTower">GearBldg_WJOTA</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_House">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_House">Gear_bldg_r102_LEG</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_LookoutTower">Gear_Bldg_L003</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_Market">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Market">Gear_bldg_r102_LEG</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_Stables">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Stables">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_Storehouse">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Storehouse">Gear_bldg_r102_LEG</trait>
	
  	<trait used="true" level="43" seed="65535" protounit="Ce_Bldg_TownCenter">Bows1H_BOTMH</trait>
   	<trait used="true" level="43" seed="0" protounit="Ce_Bldg_TownCenter">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ce_Bldg_TownCenter">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ce_Bldg_TownCenter">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_Wonder">ArmorBuilding_WOTA</trait>
	<trait used="true" level="43" protounit="Ce_Bldg_Wonder">Gear_Bldg_L001</trait>
<!-- Buildings: Unique -->
	<trait used="true" level="43" protounit="Ce_Bldg_BardHall">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Ce_Bldg_BardHall">Gear_Bldg_ATM</trait>
	
	<trait used="true" level="43" protounit="Ce_Bldg_GoldMine">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Ce_Bldg_GoldMine">Gear_bldg_r102_LEG</trait>
	
    <trait used="true" level="43" protounit="Ce_Bldg_SacredGrove">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" protounit="Ce_Bldg_SacredGrove">Gear_Bldg_ATM</trait>
  </traits>
  <travelinventory>
		<items/>
	</travelinventory>
	<capitallockedtiles>
	<radius>0</radius>
		<centerpoint/>
		</capitallockedtiles>
	<questgivers/>
	<econdesigns/>
	<resources/>
	<unlockedregions/>
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
	<availableadvisors/>
	<assignedadvisors/>
	<capitalresources/>
</character>