<?xml version="1.0"?>

<character>
	<civid>6</civid>
	<cityname>!celt_max_gear</cityname>
	<xp>0</xp>
	<currentage>4</currentage>
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L30_B</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L05_A</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L10_A</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L30_B</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L40_B</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L05_A</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L30_A</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L30_A</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitLongSwordsman1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitSpearman1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitChampion1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitBowman1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitSkirmisher1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitHorseman1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitCarpentom1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitWoadRaider1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgBarracks1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgArchRange1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgStable1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgFort1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgWonder1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitVillager1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitFishingBoat1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgFarm1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgGoldMine1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgStorehouse1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgWall1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgWatchTower1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgDock1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgTownCenter1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitScout1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitDruid1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitDruidAuger1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitCaravan1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgArmory1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgGuardTower1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgSacredGrove1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgBardHall1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgHouse1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_BldgMarket1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechLoom1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechCargoUtilityBoat1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitUtilityBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat2</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitWarship1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechWarship_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechVillager1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechSpearman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechSwordsman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechChampion_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechSlinger_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechHorseman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechCarpentom_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechWoadraider_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidHPDamage</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechDruidHeal</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechDruidSacrifice1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechDruidSacrifice2</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechDruidSacrifice3</tech>
		<tech status="Active" persistentcitystatus="Active">CeltTechDruidSacrifice4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBardHall3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitRam1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechRam_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">CeltCapStartCiv</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltCapAge4</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitDeer1</tech>
		<tech status="Active" persistentcitystatus="Active">Ce_Ct_UnitPalintonon1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechPalintonon_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTownWatch1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">CeltTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable"></tech>
	</activetechs>
	<protounits>
		<protounit>Ce_Civ_Villager</protounit>
		<protounit>Ce_Civ_FishingBoat</protounit>
		<protounit>Ce_Civ_UtilityBoat</protounit>
		<protounit>Ce_Civ_Caravan</protounit>
		<protounit>Ce_Inf_Spearman</protounit>
		<protounit>Ce_Inf_LongSwordsman</protounit>
		<protounit>Ce_Arc_Slinger</protounit>
		<protounit>Ce_Shp_Warship</protounit>
		<protounit>Ce_Spc_Druid</protounit>
		<protounit>Ce_Bldg_TownCenter</protounit>
		<protounit>Ce_Bldg_StoreHouse</protounit>
		<protounit>Ce_Bldg_LookoutTower</protounit>
		<protounit>Ce_Bldg_House</protounit>
		<protounit>Ce_Bldg_Barracks</protounit>
		<protounit>Ce_Bldg_Farm</protounit>
		<protounit>Ce_Bldg_Dock</protounit>
		<protounit>Ce_Bldg_ArcheryRange</protounit>
		<protounit>Ce_Bldg_GuardTower</protounit>
		<protounit>Ce_Bldg_Armory</protounit>
		<protounit>Ce_Bldg_Market</protounit>
		<protounit>Ce_Bldg_SacredGrove</protounit>
		<protounit>Ce_Inf_WoadRaider</protounit>
		<protounit>Ce_Arc_Bowman</protounit>
		<protounit>Ce_Cav_Horseman</protounit>
		<protounit>Ce_Sie_Ram</protounit>
		<protounit>Ce_Spc_DruidAugur</protounit>
		<protounit>Ce_Bldg_Stables</protounit>
		<protounit>Ce_Bldg_BardHall</protounit>
		<protounit>Ce_Bldg_Fortress</protounit>
		<protounit>Ce_Inf_Champion</protounit>
		<protounit>Ce_Arc_Carpentom</protounit>
		<protounit>Ce_Sie_Palintonon</protounit>
	</protounits>
	<traits>
		<trait used="true" level="43" seed="0" protounit="Ce_Civ_UtilityBoat">Gear_Boat_L002</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Inf_WoadRaider">Gear_E006</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Arc_Bowman">Torc_L401</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Arc_Slinger">Torc_L401</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Arc_Slinger">ArmorClth_L001</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Spc_Druid">Staff2H_L002</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Bldg_Fortress">Bow1H_L002</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Bldg_LookoutTower">Gear_Bldg_L003</trait>
		<trait used="true" level="43" seed="0" protounit="Unknown">ArmorBldg_R008</trait>
		<trait used="true" level="43" seed="0" protounit="Unknown">Gear_Bldg_E002</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Spearman">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Cav_Horseman">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_LongSwordsman">Sword1H_R005_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Champion">Sword1H_R005_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_LongSwordsman">ArmorClth_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Carpentom">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Spearman">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_LongSwordsman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Champion">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Slinger">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Bowman">SE2021_Gear</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Spearman">SE2022_Gear</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Spearman">Warpaint_CFB</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_WoadRaider">Warpaint_E110_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_LongSwordsman">Warpaint_E110_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Champion">Warpaint_E110_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_WoadRaider">WarHorn_E104_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_Champion">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Sie_Ram">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Carpentom">Javelin2H_Winter2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Slinger">Sling2H_IceKing_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_LongSwordsman">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Carpentom">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Cav_Scout">SE2020_Scout1H</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Cav_Scout">Sword1H_R004_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Inf_WoadRaider">Axe2H_L001</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Cav_Horseman">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Carpentom">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Shp_Warship">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_FishingBoat">SE2022_Gear_Boat</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Shp_Warship">ArrowOH_CBA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_GuardTower">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Bowman">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Shp_Warship">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Arc_Bowman">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_GuardTower">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Fortress">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_GuardTower">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Fortress">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_TownCenter">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Dock">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Barracks">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Market">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Armory">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Stables">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_BardHall">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Cav_Scout">ArmorLgt_R008_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Cav_Horseman">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Shp_Warship">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Spc_Druid">ArmorClth_ROB</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Spc_DruidAugur">ArmorClth_ROB</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Spc_Druid">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Spc_DruidAugur">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_Villager">Tools_DHOC</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_Caravan">ArmorClth_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Sie_Palintonon">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_Caravan">Gear_Vill_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_Villager">Gear_Vill_NBW</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_FishingBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_UtilityBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_Caravan">Merchant2H_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_TownCenter">Bows1H_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_TownCenter">ArrowOH_SSA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_TownCenter">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Dock">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Barracks">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Market">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Armory">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_ArcheryRange">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Stables">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_BardHall">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_House">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_House">GearBldg_WJOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Farm">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_GoldMine">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Wonder">ArmorBldg_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_StoreHouse">SE2019_Gear_Bldg</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_StoreHouse">ArmorBldg_L004</trait>
		<trait used="true" level="43" seed="0" protounit="Ce_Bldg_Fortress">Gear_Bldg_L001</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Wonder">Gear_Bldg_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_GoldMine">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_Farm">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Sie_Ram">SE2020_RamHead2H</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Sie_Ram">Gear_Siege_DHCB</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Sie_Palintonon">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Sie_Palintonon">ArmorMed_TMB</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_Villager">ArmorClth_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_SacredGrove">ArmorBldg_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_SacredGrove">SE2019_Gear_Bldg</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Bldg_GuardTower">Gear_Bldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Civ_FishingBoat">FishingNet1H_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Ce_Spc_DruidAugur">Staff2H_ASGS</trait>
	</traits>
	<inventories>
		<inventory name="My Inventory 1" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="VanityHelm_001" itempos="0" count="3" index="41" secret="true" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="VanityHelm_BlackCat" itempos="1" count="3" index="18467" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Material" id="SE_EssenceOfRa" itempos="2" count="3" index="6334" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Consumable" id="ConsumableScout_C" itempos="3" count="3" index="26500" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Sword1H_L002" itempos="4" count="1" index="24464" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Spear2H_EC01" itempos="5" count="1" index="11478" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Spear2H_EC01" itempos="6" count="1" index="26962" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Sword1H_L002" itempos="7" count="1" index="23281" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="8" count="1" index="11942" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="9" count="1" index="5436" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="SE2020_ArmorClth" itempos="10" count="1" index="14604" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="11" count="1" index="292" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="12" count="1" index="12382" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="13" count="1" index="18716" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="14" count="1" index="19895" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="15" count="1" index="21726" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Warpaint_E101" itempos="16" count="1" index="11538" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Warpaint_E105" itempos="17" count="1" index="19912" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="18" count="1" index="7711" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="19" count="1" index="6868" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_E006" itempos="20" count="1" index="32662" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_E006" itempos="21" count="1" index="32757" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Javalin2H_L401" itempos="22" count="1" index="12859" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Sling2H_L401" itempos="23" count="1" index="9741" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 2" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="Shield1H_L003" itempos="0" count="1" index="778" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Scout1H_R005" itempos="1" count="1" index="22190" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorLgt_E002" itempos="2" count="1" index="288" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Axe2H_E008" itempos="3" count="1" index="19264" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Sword1H_E007" itempos="4" count="1" index="8942" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="5" count="1" index="27446" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="6" count="1" index="15890" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Boat_E005" itempos="7" count="1" index="24370" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Boat_L001" itempos="8" count="1" index="15006" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_L001" itempos="9" count="1" index="24393" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bow1H_L002" itempos="10" count="1" index="12623" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bow1H_L002" itempos="11" count="1" index="24084" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorPlt_E007" itempos="12" count="1" index="23986" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="13" count="1" index="9161" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_E005" itempos="14" count="1" index="22355" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_L001" itempos="15" count="1" index="16944" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBldg_R008" itempos="16" count="1" index="4734" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_L001" itempos="17" count="1" index="10383" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_E005" itempos="18" count="1" index="14945" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Vill_L001" itempos="19" count="1" index="9758" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBldg_R008" itempos="20" count="1" index="8281" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Bldg_LC01" itempos="21" count="1" index="9514" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBldg_R008" itempos="22" count="1" index="6900" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBldg_R008" itempos="23" count="1" index="18127" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 3" numslots="4" numrows="1" active="true">
			<inventoryitem type="Trait" id="FishingNet1H_NOTS" itempos="0" count="1" index="12557" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Staff2H_L001" itempos="1" count="1" index="5020" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
		</inventory>
	</inventories>
	<vanityitems></vanityitems>
	<availableadvisors></availableadvisors>
	<assignedadvisors></assignedadvisors>
	<questinstances></questinstances>
	<currentregion>0</currentregion>
</character>