﻿<?xml version="1.0" encoding="utf-8"?>
<character version="0">
	<FileName>BabylonFull40</FileName>
	<CivId>22</CivId>
	<name>Babylonian</name>
	<level>40</level>
	<xp>345600</xp>
	<skillpoints>0</skillpoints>
	<currentage>4</currentage>
	<activetechs>
<!--Milestones-->
	<!-- Greek milestones (Field Rations)-->
	<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
  
  	<!-- Egyptian milestone (Talatat Construction)-->
  	<tech status="Active" persistentcitystatus="Active">C02_L05_B</tech>	

  	<!-- Celtic milestone (Lookouts)-->
  	<tech status="Active" persistentcitystatus="Active">C03_L30_A</tech>

  	<!-- Persian milestone (Town Patrol)-->
  	<tech status="Active" persistentcitystatus="Active">C04_L20_B</tech>

  	<!-- Babylonian milestone (Construction, Quarrying, Architecture, Stalwart Ranks,  	Mobilization)-->
  	<tech status="Active" persistentcitystatus="Active">C06_L05_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C06_L10_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C06_L20_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C06_L30_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C06_L40_B</tech>	

  	<!-- Norse milestone (Parry)-->
  	<tech status="Active" persistentcitystatus="Active">C07_L40_B</tech>
<!--Unit and Tech unlocks -->

		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgBarracks1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSpearman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSpearman_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitShieldBearer1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechShieldBearer_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSapper1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSapper_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitRoyalGuard1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechRoyalGuard_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBarracksUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBarracksUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBarracksUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgArcheryRange1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSlinger1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSlinger_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitBowman1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBowman_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArcheryUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArcheryUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArcheryUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgStables1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitLancer1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechLancer_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitChariotArcher1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechChariotArcher_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitMountedArcher1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechMountedArcher_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitWarChariot1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechWarChariot_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechStablesUpgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechStablesUpgrade2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechStablesUpgrade3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgSiegeWorkshop1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitSiegeTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechSiegeTower_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgTownCenter1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitVillager1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechOxCart1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechOxCart2</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitOxCart1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgFarm1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgGarden1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgDock1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat2</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitBireme1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechBireme_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitMerchantTransport1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitRamship1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechRamShip_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgHouse1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgMarket1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitCaravan1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgWonder1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgArmory1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgZiggurat1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArithmetic1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechPharmacology1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechConservation1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitPriest1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechIronWheels1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechCultivation1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechPriest1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechTotalWar1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgFortress1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitPalintonin1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechPalintonon_Upgrade1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgWatchPost1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_UnitScout1</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgGuardTower1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>
		<tech persistentcitystatus="Active" status="Active">Ba_Ct_BldgWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArmorWall1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArmorWall2</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechArmorWall3</tech>
		<tech persistentcitystatus="Active" status="Active">BabylonCapStartCiv</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonCapAge3</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonCapAge4</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechGarden_Upgrade1</tech>
		<tech persistentcitystatus="Obtainable" status="Obtainable">BabylonTechGarden_Upgrade2</tech>
	</activetechs>
	<protounits />
	<traits>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Barracks">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Barracks">Gear_Bldg_ATM</trait>
		
		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_Spearman">Spear2H_Halloween2019</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_Spearman">ArmorMed_L003</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Inf_Spearman">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_ShieldBearer">Spear1H_Halloween2019</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Ba_Inf_ShieldBearer">Shield1H_L003</trait>
    		<trait used="true" level="43" protounit="Ba_Inf_ShieldBearer">ArmorClth_L001</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Inf_ShieldBearer">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_Sapper">RamHead2H_AIFRH</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_Sapper">ArmorMed_E007_LEG</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Inf_Sapper">Gear_MAG</trait>

		<trait used="true" level="43" seed="0" protounit="Ba_Inf_RoyalGuard">Sword1H_R005_LEG</trait>
   		<trait used="true" level="43" seed="4294967295" protounit="Ba_Inf_RoyalGuard">Shield1H_L002</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_RoyalGuard">ArmorMed_E007_LEG</trait>
   		<trait used="true" level="43" seed="16776961" protounit="Ba_Inf_RoyalGuard">Gear_MAG</trait>

		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_ArcheryRange">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>

		<trait used="true" level="43" protounit="Ba_Arc_Slinger">Sling2H_IceKing_LEG</trait>
   		<trait used="true" level="43" seed="255" protounit="Ba_Arc_Slinger">ArmorCloth_DHVR</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Arc_Slinger">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Arc_Bowman">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="0" protounit="Ba_Arc_Bowman">Arrows_IceKing_LEG</trait>
   		<trait used="true" level="43" seed="255" protounit="Ba_Arc_Bowman">ArmorCloth_DHVR</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Arc_Bowman">Gear_MAG</trait>

		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Stables">ArmorBuilding_WOTA</trait>
   		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Stables">Gear_Bldg_ATM</trait>

	   	<trait used="true" level="43" seed="65535" protounit="Ba_Cav_Lancer">Spear2H_Halloween2019</trait>
   		<trait used="true" level="43" seed="65535" protounit="Ba_Cav_Lancer">ArmorLgt_L002</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Cav_Lancer">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Arc_ChariotArcher">Bows1H_BOTMH</trait>
		<trait used="true" level="43" seed="0" protounit="Ba_Arc_ChariotArcher">Arrows_IceKing_LEG</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Arc_ChariotArcher">ArmorCloth_DHVR</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Arc_ChariotArcher">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Arc_MountedArcher">Bows1H_BOTMH</trait>
		<trait used="true" level="43" seed="0" protounit="Ba_Arc_MountedArcher">Arrows_IceKing_LEG</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Arc_MountedArcher">ArmorLgt_L002</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Arc_MountedArcher">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Arc_WarChariot">Javalins_TCOTA</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Arc_WarChariot">ArmorLgt_L002</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Arc_WarChariot">Gear_MAG</trait>

		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_SiegeWorkshop">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_SiegeWorkshop">Gear_Bldg_ATM</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Sie_SiegeTower">RamHead2H_AIFRH</trait>
		<trait used="true" level="43" seed="0" protounit="Ba_Sie_SiegeTower">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Sie_SiegeTower">ArmorPlt_HDW</trait>
    		<trait used="true" level="43" protounit="Ba_Sie_SiegeTower">Gear_Siege_RC01</trait>

  		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_TownCenter">Bows1H_BOTMH</trait>
   		<trait used="true" level="43" seed="0" protounit="Ba_Bldg_TownCenter">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_TownCenter">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_TownCenter">Gear_Bldg_ATM</trait>

 		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_Villager">Tools_DHOC</trait>
  		<trait used="true" level="41" seed="0" protounit="Ba_Civ_Villager">ArmorCloth_TOTC</trait>
    		<trait used="true" level="43" seed="0" protounit="Ba_Civ_Villager">Gear_Vill_Halloween2019</trait>

   		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_OxCart">ArmorClth_SBV</trait>
    		<trait used="true" level="43" seed="0" protounit="Ba_Civ_OxCart">Gear_Vill_Halloween2019</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Farm">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_Farm">GearBldg_WJOTA</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Garden">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_Garden">GearBldg_WJOTA</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Dock">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Dock">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Civ_FishingBoat">FishingNet1H_L001</trait>
    		<trait used="true" level="33" seed="65535" protounit="Ba_Civ_FishingBoat">ArrowOH_E003</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Civ_FishingBoat">Gear_Boat_HOK</trait>

    		<trait used="true" level="43" seed="65535" protounit="Ba_Shp_Bireme">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="0" protounit="Ba_Shp_Bireme">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Ba_Shp_Bireme">ArmorPlt_RHIA</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Shp_Bireme">Gear_Boat_HRH</trait>

		<trait used="true" level="43" seed="16777215" protounit="Ba_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
    		<trait used="true" level="33" seed="65535" protounit="Ba_Civ_UtilityBoat">ArrowOH_E003</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Civ_UtilityBoat">Gear_Boat_L002</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Shp_RamShip">RamHead2H_AIFRH</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Shp_RamShip">ArmorPlt_HDW</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Ba_Shp_RamShip">Gear_Boat_HRH</trait>

   		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_House">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_House">GearBldg_WJOTA</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Market">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Market">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" seed="255" protounit="Ba_Civ_Caravan">Merchant2H_MLOTN</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_Caravan">ArmorClth_R001</trait>
    		<trait used="true" level="43" seed="0" protounit="Ba_Civ_Caravan">Gear_Vill_RC01</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Wonder">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Wonder">Gear_Bldg_L001</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Armory">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Armory">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Ziggurat">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Ziggurat">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" seed="65535" protounit="Ba_Spc_Priest">Staff2H_ASGS</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Spc_Priest">ArmorClth_SBV</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Spc_Priest">Gear_Prst_LC01</trait>

    		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_Fortress">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_Fortress">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Fortress">ArmorBuilding_GWOK</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Fortress">Gear_Bldg_ATM</trait>
	
    		<trait used="true" level="43" seed="16777215" protounit="Ba_Sie_Palintonon">Ballista2H_BDTA</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Ba_Sie_Palintonon">ArmorPlt_RHIA</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Sie_Palintonon">Gear_Siege_RC01</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_LookoutTower">Gear_Bldg_L003</trait>

    		<trait used="true" level="43" seed="65535" protounit="Ba_Cav_Scout">Sword1H_R004_LEG</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Cav_Scout">ArmorLgt_R008_LEG</trait>
    		<trait used="true" level="43" seed="255" protounit="Ba_Cav_Scout">Scout1H_L001</trait>

		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_GuardTower">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="0" protounit="Ba_Bldg_GuardTower">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_GuardTower">ArmorBuilding_GWOK</trait>
    		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_GuardTower">GearBldg_WJOTA</trait>
	</traits>
	<availableadvisors />
	<assignedadvisors />
	<unlockedregions>AQBw</unlockedregions>
	<currentregion>0</currentregion>
	<nextscenarioid>0</nextscenarioid>
</character>