<?xml version="1.0"?>

<character>
	<civid>22</civid>
	<cityname>!babylon_maxedgear</cityname>
	<xp>0</xp>
	<currentage>4</currentage>
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L05_B</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L30_A</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L20_B</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L05_A</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L10_B</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L30_B</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L40_B</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L40_B</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgBarracks1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitSpearman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSpearman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitShieldBearer1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechShieldBearer_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitSapper1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSapper_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitRoyalGuard1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechRoyalGuard_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBarracksUpgrade3</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgArcheryRange1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitSlinger1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSlinger_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitBowman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBowman_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArcheryUpgrade3</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgStables1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitLancer1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechLancer_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitChariotArcher1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechChariotArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitMountedArcher1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechMountedArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitWarChariot1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechWarChariot_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechStablesUpgrade3</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgSiegeWorkshop1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitSiegeTower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechSiegeTower_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgTownCenter1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitVillager1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechLoom1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTownWatch1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechOxCart1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechOxCart2</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitOxCart1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgGarden1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgDock1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat2</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitBireme1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechBireme_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitMerchantTransport1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitRamship1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechRamShip_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgHouse1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgMarket1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechCaravan1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgWonder1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgArmory1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgZiggurat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArithmetic1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechPharmacology1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechConservation1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitPriest1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechIronWheels1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechCultivation1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechPriest1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechTotalWar1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgFortress1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitPalintonin1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechPalintonon_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgWatchPost1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_UnitScout1</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgGuardTower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower3</tech>
		<tech status="Active" persistentcitystatus="Active">Ba_Ct_BldgWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArmorWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArmorWall2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechArmorWall3</tech>
		<tech status="Active" persistentcitystatus="Active">BabylonCapStartCiv</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonCapAge4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechGarden_Upgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonTechGarden_Upgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable"></tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonRMAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">BabylonRMAge4</tech>
	</activetechs>
	<protounits></protounits>
	<traits>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Barracks">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_Spearman">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_ShieldBearer">Spear1H_Halloween2019</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Inf_Sapper">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="0" protounit="Ba_Inf_RoyalGuard">Sword1H_R005_LEG</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="0" protounit="Ba_Arc_Slinger">Sling2H_IceKing_LEG</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Arc_Slinger">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Arc_Bowman">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Stables">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Cav_Lancer">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Arc_ChariotArcher">Bows1H_BOTMH</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Arc_ChariotArcher">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_SiegeWorkshop">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Sie_SiegeTower">RamHead2H_AIFRH</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_Villager">Tools_DHOC</trait>
		<trait used="true" level="43" seed="0" protounit="Ba_Civ_OxCart">Gear_Vill_Halloween2019</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Garden">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Dock">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Shp_Bireme">Bows1H_BOTMH</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Shp_Bireme">ArmorPlt_RHIA</trait>
		<trait used="true" level="43" seed="16776961" protounit="Ba_Shp_Bireme">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Civ_UtilityBoat">Gear_Boat_L002</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Shp_RamShip">RamHead2H_AIFRH</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Shp_RamShip">ArmorPlt_HDW</trait>
		<trait used="true" level="43" seed="16776961" protounit="Ba_Shp_RamShip">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_House">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Market">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Armory">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_Ziggurat">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Spc_Priest">Staff2H_ASGS</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Spc_Priest">ArmorClth_SBV</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_Fortress">Bows1H_BOTMH</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Sie_Palintonon">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Sie_Palintonon">ArmorPlt_RHIA</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
		<trait used="true" level="43" seed="255" protounit="Ba_Bldg_LookoutTower">Gear_Bldg_L003</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Cav_Scout">Sword1H_R004_LEG</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Cav_Scout">ArmorLgt_R008_LEG</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
		<trait used="true" level="43" seed="65535" protounit="Ba_Bldg_House">GearBldg_WJOTA</trait>
		<trait used="true" level="43" seed="16777215" protounit="Ba_Bldg_Farm">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_Villager">Gear_Vill_NBW</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_Villager">ArmorClth_LM03_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Wonder">ArmorBldg_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_FishingBoat">FishingNet1H_NOTS</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_FishingBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_UtilityBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_FishingBoat">SE2022_Gear_Boat</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_Spearman">SE2022_Gear</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_Spearman">SE2019_ArmorMed</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_Bowman">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_GuardTower">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_MountedArcher">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_RoyalGuard">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_WarChariot">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_Caravan">Merchant2H_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_Caravan">ArmorClth_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Sie_SiegeTower">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Sie_Palintonon">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_Caravan">Gear_Vill_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Civ_OxCart">ArmorClth_ROB</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_RoyalGuard">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_TownCenter">Bows1H_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_Bowman">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_Slinger">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_ChariotArcher">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_WarChariot">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_MountedArcher">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_RoyalGuard">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Cav_Lancer">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_Sapper">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_Bowman">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_GuardTower">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_ChariotArcher">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Sie_SiegeTower">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_MountedArcher">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Shp_Bireme">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Fortress">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_GuardTower">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Fortress">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_GuardTower">Gear_Bldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Cav_Scout">SE2020_Scout1H</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Cav_Lancer">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_WarChariot">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_MountedArcher">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Spc_Priest">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_TownCenter">ArrowOH_SSA</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_TownCenter">Gear_Bldg_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_TownCenter">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Dock">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Barracks">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Market">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Armory">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_ArcheryRange">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Stables">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Ziggurat">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_SiegeWorkshop">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Farm">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Fortress">Gear_Bldg_L001</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Wonder">Gear_Bldg_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Bldg_Garden">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_ShieldBearer">Gear_IceKing_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_Sapper">SE2020_RamHead2H</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Sie_SiegeTower">ArmorPlt_HDW</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Cav_Lancer">VanityWeapon1H_C01</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Inf_Spearman">VanityWeapon1H_C01</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Cav_Scout">VanityWeapon1H_033</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Inf_RoyalGuard">VanityWeapon1H_Hades</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Inf_RoyalGuard">VanityShield1H_033</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Inf_ShieldBearer">VanityWeapon1H_HeroicSpartan</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Spc_Priest">VanityWeapon1H_HeroicSpartan</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Arc_MountedArcher">VanityWeapon1H_031</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Arc_ChariotArcher">VanityWeapon1H_031</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Arc_Bowman">VanityWeapon1H_020</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Cav_Lancer">VanityHelm_033</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Cav_Scout">VanityHelm_033</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Inf_Spearman">VanityHelm_022</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Civ_Villager">VanityHelm_022</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Inf_ShieldBearer">VanityHelm_022</trait>
		<trait used="true" level="1" seed="0" protounit="Ba_Arc_WarChariot">VanityWeapon1H_031</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_ShieldBearer">ArmorClth_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Inf_ShieldBearer">SE2019_Shield1H</trait>
		<trait used="true" level="43" seed="-1" protounit="Ba_Arc_WarChariot">Javelin2H_Winter2020</trait>
	</traits>
	<inventories>
		<inventory name="My Inventory 1" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="VanityHelm_001" itempos="0" count="3" index="41" secret="true" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="VanityHelm_BlackCat" itempos="1" count="3" index="18467" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Material" id="SE_EssenceOfRa" itempos="2" count="3" index="6334" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Consumable" id="ConsumableScout_C" itempos="3" count="3" index="26500" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Vill_Halloween2019" itempos="4" count="1" index="19169" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Boat_HOK" itempos="5" count="1" index="15724" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_E003" itempos="6" count="1" index="11478" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="33" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="FishingNet1H_L001" itempos="7" count="1" index="29358" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_R001" itempos="8" count="1" index="26962" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Vill_RC01" itempos="9" count="1" index="24464" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Merchant2H_MLOTN" itempos="10" count="1" index="5705" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_E003" itempos="11" count="1" index="28145" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="33" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_L003" itempos="12" count="1" index="16827" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_MAG" itempos="13" count="1" index="9961" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16776961"></inventoryitem>
			<inventoryitem type="Trait" id="Shield1H_L002" itempos="14" count="1" index="491" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="2147483647"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007_LEG" itempos="15" count="1" index="2995" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_MAG" itempos="16" count="1" index="11942" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16776961"></inventoryitem>
			<inventoryitem type="Trait" id="Arrows_IceKing_LEG" itempos="17" count="1" index="4827" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bows1H_BOTMH" itempos="18" count="1" index="5436" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_MAG" itempos="19" count="1" index="32391" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16776961"></inventoryitem>
			<inventoryitem type="Trait" id="Scout1H_L001" itempos="20" count="1" index="14604" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorLgt_L002" itempos="21" count="1" index="3902" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_MAG" itempos="22" count="1" index="153" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16776961"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_RC01" itempos="23" count="1" index="292" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 2" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="Gear_Prst_LC01" itempos="0" count="1" index="12382" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="255"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_WOTA" itempos="1" count="1" index="17421" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="Arrows_IceKing_LEG" itempos="2" count="1" index="18716" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bows1H_BOTMH" itempos="3" count="1" index="19718" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_WOTA" itempos="4" count="1" index="19895" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="GearBldg_WJOTA" itempos="5" count="1" index="21726" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_WOTA" itempos="6" count="1" index="14771" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="GearBldg_WJOTA" itempos="7" count="1" index="11538" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_GWOK" itempos="8" count="1" index="1869" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Arrows_IceKing_LEG" itempos="9" count="1" index="19912" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_WOTA" itempos="10" count="1" index="25667" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_WOTA" itempos="11" count="1" index="26299" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="RamHead2H_AIFRH" itempos="12" count="1" index="12859" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorBuilding_WOTA" itempos="13" count="1" index="20037" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorLgt_L002" itempos="14" count="1" index="8723" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_MAG" itempos="15" count="1" index="9741" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16776961"></inventoryitem>
			<inventoryitem type="Trait" id="Bows1H_BOTMH" itempos="16" count="1" index="27529" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Arrows_IceKing_LEG" itempos="17" count="1" index="778" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorLgt_L002" itempos="18" count="1" index="12316" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_MAG" itempos="19" count="1" index="3035" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16776961"></inventoryitem>
			<inventoryitem type="Trait" id="Shield1H_L003" itempos="20" count="1" index="20244" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="16777215"></inventoryitem>
			<inventoryitem type="Trait" id="Javalins_TCOTA" itempos="21" count="1" index="30358" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="65535"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="22" count="1" index="8321" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 3" numslots="4" numrows="1" active="true"></inventory>
	</inventories>
	<vanityitems>
		<vanityitem name="VanityShield1H_033" owned="8" applied="1"></vanityitem>
		<vanityitem name="VanityHelm_033" owned="10" applied="4"></vanityitem>
		<vanityitem name="VanityHelm_031" owned="8" applied="0"></vanityitem>
		<vanityitem name="VanityHelm_Hades" owned="10" applied="2"></vanityitem>
		<vanityitem name="VanityWeapon1H_Hades" owned="10" applied="4"></vanityitem>
		<vanityitem name="VanityWeapon1H_031" owned="7" applied="5"></vanityitem>
		<vanityitem name="VanityWeapon1H_C01" owned="10" applied="4"></vanityitem>
		<vanityitem name="VanityWeapon1H_HeroicGallic" owned="4" applied="0"></vanityitem>
		<vanityitem name="VanityWeapon1H_033" owned="8" applied="1"></vanityitem>
		<vanityitem name="VanityWeapon1H_HeroicSpartan" owned="4" applied="2"></vanityitem>
		<vanityitem name="VanityWeapon1H_020" owned="6" applied="2"></vanityitem>
		<vanityitem name="VanityWeapon1H_016" owned="1" applied="0"></vanityitem>
		<vanityitem name="VanityHelm_013" owned="4" applied="1"></vanityitem>
		<vanityitem name="VanityHelm_HeroicGallic" owned="4" applied="2"></vanityitem>
		<vanityitem name="VanityHelm_022" owned="5" applied="4"></vanityitem>
		<vanityitem name="VanityHelm_C03" owned="3" applied="1"></vanityitem>
	</vanityitems>
	<availableadvisors>
		<advisor>Cassivellaunos_E_III</advisor>
		<advisor>Nebuchednezzar_L_IV</advisor>
		<advisor>Thoth_E_II</advisor>
		<advisor>Zephyros_E_IV</advisor>
	</availableadvisors>
	<assignedadvisors>
		<advisor>Zephyros_E_IV</advisor>
		<advisor>Thoth_E_II</advisor>
		<advisor>Cassivellaunos_E_III</advisor>
		<advisor>Nebuchednezzar_L_IV</advisor>
	</assignedadvisors>
	<questinstances></questinstances>
	<currentregion>0</currentregion>
</character>