Server Maintenance - [July 04, 2022]

Discussion in 'Announcements' started by martinmine, Jul 3, 2022.

  1. martinmine

    martinmine Server Engineer
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    Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 4th of July 2022.
    --------------
    18:00 CEST: The server will stop responding to login requests, meaning you will not be able to log on from this time.
    --------------
    19:00 CEST: Start of maintenance.
    --------------
    19:30 CEST: Expected end of maintenance.
     
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  3. martinmine

    martinmine Server Engineer
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    Game server is now in maintenance mode and authentication has been disabled. Server maintenance will start in 60 min.
     
  4. martinmine

    martinmine Server Engineer
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    The server is now shutting down and starting update. Expected downtime is 30 minutes.
     
  5. martinmine

    martinmine Server Engineer
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    Server back online!
     
  6. PF2K

    PF2K Lead Developer
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    Changelog:

    • Balance Changes:
      • Roman Engineer: Now does 0.10x damage vs Villagers and Ox Carts, from 1.00x.

    • Sparta PvP Updates:
      • Great Emepror Ashoka's Challenge mini-event now LIVE.
      • Camp Lagoon, Teutoburg Forest and Acropolis leave the ranked map pool. Oasis, Watering Hole and Ghost Lake take their places.
        • Full Map List:
          • Treasure Island
          • Equal Footing
          • Oasis
          • Four Lakes
          • Grasslands
          • Swamp Pass
          • Watering Hole
          • Sheltered Pass
          • Ghost Lake
          • Arabia

    • Map Updates:
      • -

    • Bugfixes:
      • Fixed an issue where the active player number was assigned incorrectly on Vanity Island, resulting in visual glitches in the UI.

    • Quest Updates:
      • Event Material turn-in quests have had their requirement (and rewards) adjusted to match the new stack size of the materials they require you to turn in.

    • Art Updates:
      • -

    • Champion Mode Changes:
      • Greeks:
        • Ashlar Masonry: Building Health increase reduced to +25%, from 35%. Now also grants +10% Melee-Infantry and +10% Melee-Cavalry Armor.
      • Egyptians:
        • Axeman: DPS increased to 9 from 8.5.
        • Axeman Champion: No longer grants +5% Damage.
        • Elephant Archer: Cost reduced to 225w/75g, from 225w/100g. Now has 0.90 Snare.
        • Elephant Archer Champion: No longer grants +25% Crush Armor. Bonus vs Ranged increased to +50%, from +25%. Cost reduced to 800g, from 1000g.
      • Celts:
        • Stone Thrower: Attack Range reduced to 44, from 46. DPS reduced to 49, from 58. Bonus vs Buildings increased to 3.75x, from 2.50x. Bonus vs Infantry increased to 3.25x, from 2.75x.
      • Persians:
        • Paid Labor: Now changes Villagers' cost to 10f/40g, from 15f/35g.
      • Romans:
        • Clinicus: Healing Rate reduced to 24, from 30. Cost reduced to 110g, from 125g.
        • Herbal Medicine: Now reduces Clinicus' Healing Rate by 25%, from 40%.
      • Babylonians:
        • Villager: Training Time increased to 16s, from 15.5.
        • Ox Cart: Training Time reduced to 8s, from 10.
        • Garden: Cost scaling per constructed Garden increased to +15w/+15g, from +10w/10g.
      • Norse:
        • Throwing Axeman: Bonus vs Infantry increased to 3.5x, from 3.25x. Bonus vs Ranged reduced to 1.75x, from 2.25x.
        • Berserker: Cost changed to 75f/125g, from 85f/115g.
        • Skirmisher: Bonus vs Ranged increased to 3.75x, from 3.5x.
        • Chief: Hitpoints reduced to 900, from 1000. Cost increased to 250f/250g, from 200f/200g.
        • Log Thrower: Attack Range reduced to 44, from 46. DPS reduced to 49, from 58. Bonus vs Buildings increased to 3.75x, from 2.50x. Bonus vs Infantry increased to 3.25x, from 2.75x.
        • Bowman Champion: Now grants +20% Bonus vs Infantry, from +25%.
      • Global:
        • Villager: Gather Rates reduced for all resources by ~20%.
          • Berry Bushes: 0.75, from 0.9.
          • Huntables: 1.05, from 1.3.
          • Herdables: 0.8, from 1.0
          • Farms: 0.75, from 0.9.
          • Wood: 0.8, from 1.0.
          • Gold: 0.8, from 1.0.
          • Stone: 0.8, from 1.0.
          • Fish: 0.8, from 1.0.
        • Fishing Boat: Base Gather Rate reduced to 1.3, from 1.6.
        • Palintonon: Cost reduced to 300w/200g from 350w/250g. DPS reduced to 31, from 58. Bonus vs Buildings increased to 7.5x, from 4.0x.
        • Silver Age: Now costs 400f/400w/400g, from 300f/300w/300g. (500f/500g for Celts, from 400f/400g.) Research Time increased to 80s, from 60. (Egyptian Temple of Set Build Time increased to 120s, from 100s.)
        • Golden Age: Now costs 1200f/1200w/1200g/800s, from 1000f/1000w/1000g/600s. (1500f/1500g/800s for Celts, from 1200f/1200g/600s). Research Time increased to 100s, from 75. (Egyptian Temple of Ptah Build Time increased to 250s, from 200.)
        • Walls: Hitpoints reduced to 1600, from 2000. (1000, from 1250 for Babylonian Clay Walls). Now also has baseline 0.20 Melee-Infantry and 0.20 Melee-Cavalry Armor. Pierce Armor increased to 0.85, from 0.8.
        • Farm: Hitpoints reduced to 225, from 375. Build Time reduced to 15s, from 20s.
        • Healing Ointment: Now costs 25f/25w, from 25f/25g.
        • All Military Production Buildings now take 35s to build, from 50. (Barracks, Archery Range, Stables, Siege Workshop, Immortal Camp, Castellum, Auxilia Camp, Praetorium)
        • All Technology and Religious Buildings (with the exception of Ziggurats and Egyptian Temples) now take 25s to build, from 30. (Greek Academy and Temple, Persian War Academy, Celtic Sacred Grove and Bard Hall, Roman Forum and Templum, Norse Great Hall)
        • Armory: Build Time increased to 60s, from 50. Cost increased to 250w, from 200w.
        • Town Center: Cost increased to 450w/450s, from 300w/300s. Hitpoints increased to 5500, from 4500.
        • Fortress: Cost increased to 450w/550s (550w/450s for Egypt/Norse). Hitpoints increased to 7250, from 6750 (6750, from 5625 for Egypt).
        • All Ships now have 50% of their original Health and deal 50% of their original Damage. (with the exception of Siege Ships). Friendly Fire removed.
          • Fishing Boat: Hitpoints reduced to 150, from 300. DPS reduced to 4, from 8.
          • Merchant Transport: Hitpoints reduced to 250, from 500. DPS reduced to 10, from 20.
          • Greek/Egyptian Trireme: Hitpoints reduced to 375, from 750. DPS reduced to 25, from 50.
          • Greek/Egyptian/Norse Fire Ship: Hitpoints reduced to 340, from 680. DPS reduced to 20, from 40. Bonus vs Buildings increased to 2.0x, from 1.0x
          • Celtic Swanship: Hitpoints reduced to 400, from 800. DPS reduced to 30, from 60.
          • Persian Galley: Hitpoints reduced to 300, from 600. DPS reduced to 25, from 50.
          • Persian/Babylonian Ram Ship: Hitpoints reduced to 450, from 900. DPS reduced to 15, from 30. Bonus vs Buildings increased to 5.0x, from 2.50x.
          • Roman Liburnian: Hitpoints reduced to 300, from 600. DPS reduced to 23, from 45.
          • Roman Enneris: Hitpoints reduced to 350, from 700. DPS reduced to 10, from 20. Bonus vs Buildings increased to 5.0x, from 2.5x.
          • Babylonian Bireme: Hitpoints reduced to 300, from 600. DPS reduced to 23, from 45.
          • Norse Longship: Hitpoints reduced to 375, from 750. DPS reduced to 25, from 50.
        • All Siege Ships now have ~50% of their original Health.
          • Greek Ballista Trireme: Hitpoints reduced to 310, from 610.
          • Egyptian Catapult Trireme: Hitpoints reduced to 310, from 610.
          • Persian Mangonel Galley: Hitpoints reduced to 310, from 610.
        • All Bowman-type units now deal 25% less damage and deal ~33% more damage vs Infantry.
          • Greek Toxotes: DPS reduced to 8, from 10.5. Bonus vs Infantry increased to 2.75x, from 2.0x.
          • Persian Bowman: DPS reduced to 7, from 9. Bonus vs Infantry increased to 2.25x, from 1.75x.
          • Celtic Bowman: DPS reduced to 8, from 11. Bonus vs Infantry increased to 1.50x, from 1.25x.
          • Roman Cretan Bowman: DPS reduced to 8.5, from 11.5. Bonus vs Infantry increased to 2.25x, from 1.75x.
          • Babylonian Bowman: DPS reduced to 6.5, from 9. Bonus vs Infantry increased to 3.25, from 2.25x.
          • Norse Bowman: DPS reduced to 7.5, from 10. Bonus vs Infantry increased to 2.75x, from 2.0x.
        • All Chariot-Archer-type units now attack 25% slower but deal 33% more damage per hit (no change in effective DPS - affects Egyptian Chariot Archer and Babylonian Chariot Archer)
        • All Wonders now grant a passive bonus for as long as they are alive; Cost increased to 1500w/1500g/1500s, from 1000w/1000g/1000s. Build Time increased to 750s, from 600s.
          • Greeks - Statue of Zeus:
            • +20% Damage for all Military units
            • +20% Maximum Range for all Ranged and Siege units
            • +30% Fortress Health
          • Egyptians - Great Pyramid:
            • +20 Maximum Population Cap (provided by the Wonder itself)
            • +30% Movement Speed for all Barracks units
            • +2.5 Health Regen. for all Barracks units
          • Celts - Tree of Life:
            • -15% Training time for all Military units
            • +10% Movement Speed for all Military units
            • +10% Damage for all Military units
            • +25% Bonus Damage vs Buildings for all Military units
          • Persians - Gate of All Nations:
            • +25% Movement Speed for all Military units
            • +25% Movement Speed for Villagers and Caravans
            • +25.0 Gold Trickle
          • Romans - Colosseum:
            • +25% Damage for all Siege units
            • +50% Damage vs Buildings for all Military units except Siege units
            • -1 Population Count for all Praetorium units
          • Babylonians - Hanging Gardens:
            • +10.0 Food and Wood Trickle
            • -15% Train/Research Rate
            • +50% Villager Build/Repair Rate
          • Norse - Dragonship:
            • +15% Bonus Damage Protection for all Military units
            • +30% Attack Rate for all Infantry units
            • +50% Building Construction Speed for all Infantry units
            • +1 Chief Build Limit


    • UI Updates:
      • -

    • Other Updates:
      • Several duplicate items have been removed from the "Sturdy Staves and Slings" store. These include: Cedar Staff, Sturdy Azure Staff, Sling of Stylos and Staff of the Many.

    • XLive Changes:
      • -

    • Backend Changes:
      • Addressed a critical bug that caused a random number generator to break if two players bought chests at the same time
      • Completed the ground-work to re-enable visiting players' Capital Cities
      • Completed the ground-work for starting civilizations at level 40.
     
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