Warehouses that should be able to repack can not be repacked

Discussion in 'Bug Reports' started by DarthSlay, Dec 29, 2018.

  1. DarthSlay

    DarthSlay Spearman

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    At my Persian, Norse and Babylon Civilization i have 20 slot warehouses and 16 slot warehouses that can not be repacked, besides the one default 16slot warehouse that can not be repacked. Therefore they can not be replaced by 24 slot warehouses.
     
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  3. rtsgamer

    rtsgamer Immortal

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    hi mate,

    Celtics, Greeks, Eyptians have 1x Warehouse cannot be repacked.
    And Babylone, Persia and Norse have 2x Warehouses cannot be repacked.
    These Warehouses re the ones u start the game with and cannot be repacked.
    I would also see to make them able to repack but its a question for the devs.

    greetz / hf & gl
     
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  4. JimBond007

    JimBond007 Spearman

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    Oh thanks to the reply. I was looking for a way to change my greek 16 slots warehouse by a 24 one.
    Now, I know it's not possible.
     
  5. Andy P XIII

    Andy P XIII Moderator
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    I cannot make a good argument to leave these small warehouses in the game. I also think they should be repackable. Or not repackable but replaced with a giant warehouse. Or something.
     
  6. Sunwukong

    Sunwukong Villager

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    Any plans to bring an update an make these warehouses removeable?
     
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  7. Slyrevick

    Slyrevick Hippikon

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    A starting 24 would be nice. Especially with these new legendary recipe requiring 15 packs of materials
     
  8. ByFstugan

    ByFstugan Immortal

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    YES PLZZZZZ - very much ty ty ty DO IT - DO IT NOW! plzzz :)

    pretty plz?
     
  9. ByFstugan

    ByFstugan Immortal

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    U R wise - try to make it happen ;) <3
     
  10. Andy P XIII

    Andy P XIII Moderator
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    I think they are hard coded. Sadly, I’m not sure it makes sense for us to prioritize 8 storage spaces in three civs.
     
  11. ByFstugan

    ByFstugan Immortal

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    Depends if it's easy to fix I'd say. You got some really smart guys, perhaps someone have a good idea on how - you've done miracles with ALOT so far :)
     
  12. frogs.poison

    frogs.poison Immortal

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    Hrmm. It's 8 spaces on 3 civs, 12 spaces on another 3, for a total of 60 slots impacted, or essentially a bit over half of extra Vault space.

    A question - Is Vault space also hardcoded, making it more difficult to add more vault space if so desired?
     
  13. Jeinx

    Jeinx Moderator
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    In layman's terms. These are part of the civ's foundation. Imagine needing to tear down your entire home to replace a light:confused:. It can be done, but at the end of the day, that is a lot of time to put in just to change a light. For now, and a year or so ago when this post was made, there is no crafty slick easy way to do this. This is the way I understand it anyway. ;)
     
  14. NannyOgg

    NannyOgg Long Swordsman

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    Might it be easier to allow secondary epic materials (honey, planks, fox furs, blocks, gold, etc.) to be stacked in 500s (or at least 250s?) It would be easier to save them for crafting, and also save space on GM slots.
     
  15. Andy P XIII

    Andy P XIII Moderator
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    As much as we all selfishly would enjoy having more storage space, the constraints on storage play an important role in getting players to sell items on the market and make hard decisions.
     
  16. NannyOgg

    NannyOgg Long Swordsman

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    Y, that's all well and good, but I think most of us are storing decent items in the wistful hope that we may... one day... get Romans.
     
  17. Kire

    Kire Game Developer

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    You wil get your hands on the romans sooner than you think :)
     
  18. Andy P XIII

    Andy P XIII Moderator
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    Yes, I expect the amount of complaints about storage to drop off quickly in a couple of weeks.
     
  19. NannyOgg

    NannyOgg Long Swordsman

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    Well, that's excellent news, Oh Cosmic One :)
     
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